Moonlight in Garland Update Log.
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Early Access 1.3.6S – Patch (PC and Mac) (Full only) – 22/11/24
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General:
– Updated overnight transition to be smoother, now you wake up with an emote for some pep in your step too.
– Minor wording adjustment to controls image.
– Moved phone portrait placement during text conversations.
– Save/load menu – Removed save button when opened on title screen.
– Added “Accuse!” label to Private Detective Man Hunt mini game.
– Adjusted random spawn mechanics to be more precise and have less change of void spawning.
– Temporarily turned off some highlights on interaction to prepare for furniture system (furniture, chairs etc).
– Fix for the nightly spawn running twice in some cases.
PETS!!
– Cats are now available as adoptable pets from the pet shop.
– Pet adoption will unlock via a letter after Spring 25th, visit the pet rescue after reading the letter to trigger the cutscene.
– 3 colours of cat with 3 personality types are available to start with.
– Once adopted, pets will appear in your apartment.
– Added pet information tracking system.
– Pet interactions added : food, water, cleaning, patting.
– Added Pet adoption cutscene event.
– Upgrade to pet shop ui, redid shop tab and added adoptions tab.
– Added cat food, pet beds, pet bowls in 4 colours to pet shop.
– Added overnight resets for food, water, other pet systems.
Pet care instructions:
– Adopt a pet from the pet rescue, a basic bed/bowl is included in the adoption fee but you can purchase other colours (and soon styles) in the pet shop).
– Feed once a day by adding cat food to the pet bowl.
– Water once a day by adding water to the pet bowl via the watering can.
– Pat daily.
– Wash weekly with the cleaning cloth.
– Gain points towards hearts by meeting your pet’s daily needs, lose points if you don’t care for them.
– Points are determined by pet personalities, so grumpy animals will take longer to earn a relationship with while cheerful animals will be quicker etc.
– Each pet requires its own food/water bowl.
– Pets can share beds.
– Check on your pet’s stats, thoughts and mood by interacting with the pet bed (highlight for this interaction is coming soon).
NPCs/Events:
– Oliver PE 1 – Fixed last line repeating
– Chloe PE 2 – Minor dialogue changes.
– Fixed issues with NPC dialogue not progressing in some situations, updated associated scripts.
– Small changes to NPCs who are path walking when talking (this is still not fixed fully but soon!).
– Adjusted NPC spawn logic (still WIP).
– Pathfinding – Fixed NPCs randomly disappearing while walking their paths.
– Adjusted a bunch of doorway nodes to have the correct facing directions for NPCs starting and ending paths there.
Inventory/Furniture:
– Bird seed now has 10 uses, Cat food now has 3 before being empty and removed from inventory.
– Hammer – Now if you place a furniture item, you will need to use the hammer to pick it up again as an item. (Update for the label coming soon, currently it’s using the “pick up label”).
– Added furniture system including colour handling (only current placeable furniture items are pet bed/pet bowl).
– Added ability for furniture items to link to menu ui.
– Added room persistence for player placed furniture items.
– Added special item tracking for shops.
– Added colour of furniture/clothing objects to inventory, storage and shop listings. Note: some thumbnails will have a default colour eg. pet bowl/pet bed will display their thumbnails as the red version currently.
– Cat food – Will refill pet bowl.
– Watering can – Will refill pet bowl – Note: must be on “Water” action NOT refill, this label will be updated soon.
Back end/Optimisations:
– Debugger – New scripts added: petal_points, go_to, npc_romance
– Debugger – Adjusted time_season to accept text input for eg. “spring”, etc
– Fixed crash if wedding menu system is somehow called outside of mall level.
– UI – fixed issues with UI button auto button selection and added recursive search for button selection in scroll area stacks.
– Updated a few other random scripts to have silent exits.
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Early Access 1.3.6R – Patch (PC and Mac) (Full only) – 07/11/24
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Notes:
Player clothing and inventory management have changed, so your save files will be updated when you load in.
The player customisation is undergoing some big changes to how you will apply customisations to accomodate custom clothes. From the next update, you’ll be able to do minor changes in your app like you can now, make face/body changes at your bathroom mirror and make info changes at the Council to update your ID. Clothing other than your base set will be purchasable from the clothing shop, hair styles etc will be purchasable from the hair salon. Some of this is already available this update but I’ve left the full customisations in your phone menu for now.
Please choose your clothing options in the phone menu this update because from the next update onwards, anything you’re not currently wearing will need to be purchased from the clothing shop! This includes: shoes, socks, shirts, pants and accessories. Hair/beard/fringe options may also be limited to the hair salon but I’m still working through options there.
General:
– Adjusted some collisions to prevent NPCs getting stuck in the middle of rooms (still a WIP)
– Update Music shop into, Private Detective Intro cutscenes to new system. (no more double Chloes!)
– Shops: adjusted shops that buy everything to say “Everything” instead of listing.
– Player interactions: adjusted a whole bunch of range checks for trigger areas and hierarchy of triggers to make interactions easier especially around shops.
– Fixed mail not being sent for clothing shop opening and ferris wheel invite on some old save files.
– Audio – Fixed sound example being wrong sfx and music level not updating until refresh.
UI:
– Added a new option for hotbar/UI overlay placement. Toggle it in settings.
– Photos – Complete redo of photos app to work with future quests/donations.
– Hotbar – Fixed soft lock when using mouse on hotbar context menus.
Inventory/Tools:
– If an item is selected in the hotbar and we’re not holding it, tab now reselects the item from hotbar before continuing to cycle.
– Fixed tool options not auto selecting when using mouse to select tool from hotbar.
– Repotting: fixed missing option for repotting.
– Planting: removed ability to plant any item in a pot when incorrect tool actions showing.
– Storage: fixed items refilling themselves when placed in storage (sorry lol).
– Item refills: refill your watering can/cleaning cloth at the bathroom sink in your apartment now.
– Added display for item colour/other info to inventory.
Relationships:
– Fixed some petal events that kept trying murder Ryan for no reason.
– Upgraded all first meeting events to new system (will show names as ??? until correct dialogue now).
– Added second chance to date NPCs. If you have completed the Choice Petal Event, you can now buy flowers from the wedding shop and ask them out again… success depends on your current petal point level with them.
– Added NPC responses for second chance at love for: undatable, too soon, already in a relationship, acceptance and rejection.
– Added flowers to wedding shop inventory.
– Weddings – Fixed wedding decor sometimes spawning under backgrounds.
– Weddings – Added specific text for NPCs on wedding night.
– Added Petal Points addition/subtraction for other NPCS for life events (break ups, divorce, marriage, dating). eg. If you date Avery, Leon and Cecile have feelings about it.
– Kirin PE 4D – Pt 2: fixed phone item creating itself over and over. Pt 3: fixed event not triggering at school.
– Chloe PE 5D – Fixed positioning so you and Chloe aren’t hiding behind the couch like weirdos.
– Birthday event – Fixed friendships not registering in some cases and preventing the birthday trigger.
Player Customisation/Clothing:
– Fixed stuck blinking problem (no, for real this time…)
– Full update to how player clothing is handled/saved/drawn in prep for custom clothing.
– Added all current clothing options as clothing items with wear action.
– Added UI to player’s bathroom mirror for changing face/body features.
– Added UI to Council building for changing player info (name, favourites etc).
– Updated UI for character creation during intro.
– Added shop clothing UI including trying clothing on.
Museum Donations:
– Upgraded Museum interior.
– Added Museum donations mail and opening cutscene.
– Museum app cutscene now happens on day 4, donations open day 7.
– Updated Museum app cutscene to new system.
– Updated Museum info in mini map.
– Added donation tracking of plants and photo to phone app.
– Added donation area and tracking to museum area for items(crystals/plants)/photos.
– Note: rewards for museum donations are not currently implemented as they tie into the council reward system that’s comings soon.
Save/Load
– Added tracking for new item management system.
– Added conversions for new inventory tracking and adjusting saves to accommodate.
– Added conversions for new outfit customisations and adjusted saves to accommodate.
Backend/Optimisations:
– Inventory item tracking overhaul to add item custom struct tracking.
– Added additional tracking for photos as prep for future quests.
– Adjustments/optimisations to a bunch of cutscene scripts to continue disentangling old systems.
– Added and adjusted many of the shop trigger functions in preparation for rotating items more thoroughly.
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Early Access 1.3.6Q – Patch (PC and Mac) (Full and demo) – 11/10/24
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General:
– Adjusted collisions in mountain area to avoid being stuck in the campfire.
– Added check to specific older save files to ensure they get the Ferris Wheel letter for the ticket.
– Inventory – Fix crash on old save conversion when blank items are in inventory.
– Fixed Ryan PE 1 only triggering at night (triggers morning/afternoon now).
Private detective:
– Man Hunt – fixed ui overlay not displaying.
– Man Hunt – updated code for smoother running and added a few new dialogue options. (Private detective quests are next on the polish list).
Building Events:
– Adjusted many event triggers to be available at other times of the day and less dependant on which entry of the building you take. (Full details will be added to the wiki in the next few weeks)
– Move ins (all buildings) – Full polish with a heap of small fixes and updates to text.
– Cedar Court: 1, 2, 3, 4, 5, 6 – Full polish with a heap of small fixes and minor updates to text.
– Birch Tower: 1, 2, 3, 4, 5, 6 – Full polish with a heap of small fixes and minor updates to text.
– Maple Place: 1, 2, 3, 4, 5, 6 – Full polish with a heap of small fixes and minor updates to text.
– Pinewood Central: 1, 2, 3, 4, 5, 6 – Full polish with a heap of small fixes and minor updates to text.
Backend:
– Optimised scripts for player movement.
– Optimised scripts for player interactions during cutscenes and mini game events.
– Moved all building events to new cutscene system and dialogue to csv format.
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Early Access 1.3.6P – Patch (PC and Mac) (Full) – 25/09/24
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General:
– Fixed NPCs and player getting stuck in Maple Place Lobby Tree (stay back Treebeard!).
– Adjusted safe spawn spots in Garland Central to avoid big tree.
– Added auto tab select during tutorials for journal.
– Edited text for when the player doesn’t have a map.
– Transitions between rooms now recognise diagonal movement.
– Added vsync option to settings (I don’t recommend it tbh but it’s there).
– Fixed intermittent crash on mail check (Mac).
– Fixed some typos.
– Adjustments to player range checking for interactions/item usage.
– Building Event – CC2 – fixed some spawn issues but the building events are next on my list to polish so full redos are coming soon.
– Fixed noticeboard tasks not updating in journal in some cases.
– Adjusted furniture in player room to be objects to support future furniture movement.
– Fixed intermittent crash on context menu selection.
– Fixed items on roofs not respecting the fact that they are on the roof (some items behind buildings are still a little transparent but I’m working on getting them fully corporeal again).
– Adjustments to menus during mini games which was preventing date registration on hotbar in some situations.
– Fixed the duck in the North pond deciding to live under the pond.
– Settings – Reset settings option now resets only the options on that page and loads the defaults rather than saved options.
Quests:
– Full polish of the Welcome quests with a heap of small fixes and updates to text. (Move in, building quests and NPC first meeting scenes are next.)
– New mail on first day from the tourism department to give a free ticket to the ferris wheel.
– Ferris wheel quest now requires you to bring a ticket, there is also a council worker there to greet you.
NPCs:
– NPC names are now ??? until first meeting is complete (timing of this to be mid scene will be adjusted when the NPC intros are in edit phase.
– NPC Petal Events now have updated portraits and emotes.
Inventory.
– Adjusted new game inventory slots to 8.
– Added ability to expand inventory to 16 or 24 slots with new backpack items.
– Added functionality for refillable consumable items (watering can, camera, cleaning cloth).
– Added film item to refill camera (sold at various shops).
– Added fill to player sink to refill watering can/cleaning cloth.
– Fixed notification on placing item (now says placed not dropped).
– Added item usage counts to room persistent/save files (including handling old files).
– Added cute new UI to display how much usage consumable items have left.
– Hotbar: if you’re not holding an item but there’s a hotbar selection still acting pressing back will now deselect it.
Shops:
– Added Celina to Fashion Fables shop.
– Added backpack expansion items to shop.
– Added Fashion Fables shop opening via mail (after completing Sophie PE 1). If you’ve already completed this event, you should automatically get the mail delivery for this.
Backend:
– Additional audio system optimisations.
– Continued cleaning up, consolidation of old scripts.
– Added support for text during import of emotes and portraits.
– Optimised player tool usage/labels scripts (some of the tools are still WIP).
– Minor adjustments to some money functions (these are on the list to optimise along with the ATM).
– Minor adjustments to mail trigger (this will be polished in the next round of trigger updates).
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Early Access 1.3.6O – Hotfix (PC only) (Full)- 19/09/24
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General:
– Fixed intermittent crash on mail check.
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Early Access 1.3.6N – Patch (PC and Mac) (Full and Demo) – 13/09/24
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General:
– Fixed soft lock when opening a menu during an event (Maple Place BE 1).
– Added window resize to PC version (note that it works kind of funky right now so I recommend resizing the window then using the UI settings to force a size update to the world/ui to adjust it).
– Intro, Train, Hotel, Apartment choice scenes: dialogue changes, many small changes and general rewriting for new system.
– Fixed player being able to walk around when controls menu open during intro.
– Changed Ryan’s name to ??? during opening train scene.
– Reworded a couple of achievements to be clearer.
Audio:
General:
– Full audio system overhaul to allow finer control of soundscape including 3D audio.
– Added Ambient noise and Music to separate controls tracks.
– Added new audio settings to save files
– Fixed initial sound pop on game load.
– Added new audio settings to save and settings files.
– Overhauled background music picker.
– Added music change to all building and petal events. Currently it’s either a default song or a romantic one but these will be edited to be more fitting over time.
– Added a couple of new sound effects and ambient noises to areas for general testing before all of the new ones are activated.
– Adjusted audio in credits screen.
Music app:
– Added 3 kinds of playlists to app: Default Mix, Seasonal, Custom.
– Default Mix: day/night songs are shuffled from a mix of seasonal and other songs.
– Seasonal: day/night songs but only from specifically seasonal options.
– Custom: pick your own music from songs you’ve purchased.
– Note weather and event specific songs will still be played during Default/Seasonal mixed and event songs will play during Custom mixes.
UI:
– Updated settings menu to tab system.
– Added new audio controls.
– Fixed settings/news menu sizes on title screen.
Controls:
Notes:
– Controller tests were performed on Xbox wireless controller and Steamdeck, if you have issues with controllers that aren’t those, please let me know in the Discord so we can test together.
– Custom controls will reset on this upgrade again to reflect these changes, sorry!
Inventory:
– Added ability to cycle through inventory rows in the hotbar: press Q on keyboard, or up/down on D-Pad
UI:
– Text input box: can now use arrow keys to exit.
– Text input box: changed highlight to match scroll box highlight colour/shape.
– Updated controls pictures.
Controller
– Added support for controller on Mac.
– Updated d-pad input on Windows.
– Virtual keyboard – Added support for X to submit, B to back.
– Updated D-Pad registration for custom controls
– Settings buttons now works when menus open.
– Removed walk movement with D-Pad.
Optimisation/back end:
– Added controller debug overlay
– Optimisations to make sure depth sorting, trees, shadows only run while on screen.
– Removed unused pathfinding nodes to prevent npc confusion.
– Rearranged image texture groups for speed.
– Rearranged sound audio groups for speed.
– Massively updated Inventory management code for future feature implementation.
– Started adding levels to logging for future verbose mode.
– Logging – Added min size for buffer to save to the file to deal with lag during heavy log areas.
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Early Access 1.3.6M – Patch (PC and Mac) (Full and Demo) – 30/08/24
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Important Notes:
– PLEASE BACK UP YOUR SAVE FOLDER BEFORE OPENING THE GAME.
– Controller is now supported on Windows/Steamdeck (still working on Mac).
– Old custom controller settings should be wiped and replaced with the new default on first load but if not, please load the default in the custom settings.
– Save file names have been reformatted for clarity and compatibility, they will be converted to the new naming system on first game open (see Save files section for more info).
– Steam Cloud Save is now available.
General:
– Added Ride Share rescue app.
– Title screen – adjusted graphics for various monitor sizing.
– Adjusted sitting height of some benches.
– Added content warnings to settings and begin game character creation
– Pinewood BE 3 pt1 – fixed issue with getting stuck sitting.
– Added support for Steam integration for future achievements.
– Temporarily removed “press x to skip cutscene” text.
– Fixed double Jake during intro cutscene.
– Adjusted all internal area collisions to hopefully have less void spawning (outdoor locations coming soon)
– Started adjusting private detective mini games for clarity and stability.
– Adjusted title screen animation repeat times and spacing.
Player:
– Fixed player able to keep talking during menu or dialogue.
– Added randomisation button to character creator.
– Adjusted speed of press/hold scroll of skin colour setting.
– Fixed collision issues with birds/animals/non-collidable stuff.
– Sitting:
– Fixed being visible on top of things when sitting.
– Fixed being stuck in weird sitting position and zooming around the screen like Professor X.
– Fixed conflict during popup trigger during sitting.
Save files:
– Save file name changes:
– Save files are now using a new naming convention and are saved with a user_id attached so they can be easily moved and debugged.
– On first game open, old files (MiGSaveDataJson_1.sav) will be moved to a folder with your user id and renamed to the new format (MiG_SaveDataJson_slot_<USERID>.sav).
– Log files, backups and settings are likewise moved and renamed.
– Steam Cloud Save
– Steam Cloud Saves are now available and will auto move your save between devices. You may need to enable this in your own settings.
– Other:
– Added to settings save files: fullscreen/windowed mode choice.
– Files now show names and last played date in the load area.
– Files are organised by last played date in the load area.
UI/Menus:
– Various changes to menus including: shop, load, controls, settings, relationships, map, inventory, news, help.
– Apartment rental window: Fixed description not changing with controller input.
– Help menu: Items now remember if you’ve read them.
– Settings menu: Moved run toggle/hold setting to be under controls in setting menu.
– Settings menu: Changed default font colour to medium.
– Inventory menu: Removed ability to accidentally move items to unavailable inventory slots.
– Fixed layering and selection problems between stacked menus.
– Fixed context menus not accepting keyboard input in some areas.
– Removed duplicated overlays.
– Some menus now auto select the next relevant section when you make a selection: relationships, news, weddings, help.
– Tabs:
– Added auto tab memory for all menus on load/exit.
– Buttons:
– Full overhaul of button selection logic during controller/keyboard input.
– Button/scroll memory – major update (still a few more fixes required so menus may jump around if buttons are added/removed on refresh).
– Added cooldown to button selection to avoid multiple controller presses.
– Add auto save/refresh of button and scroll logic rather than previous manual version and default to first button in area.
– Scroll areas:
– Adjusted active/inactive modes of scroll areas for better user experience.
– Updated conditions for auto scroll activity in menus (and relative speed of mouse scroll though, it still feels slow to me).
– Added smooth scroll for scroll areas.
– Scroll areas now auto exit on direction press when at the top/bottom if on the first/last button or top/bottom/left/right if no buttons are available.
– Updated scroll bar graphics.
– Updated highlight on active scroll areas and added overlay to inactive scroll areas.
– Fixed issues where scroll bar could move past the edge or not reflect the actual scroll ratio.
– Updated fallback button logic to include auto highlight and selection within scroll areas.
Input/Controls:
– General:
– Consolidated a bunch of functions and added some optimisation.
– Changed arrow/key moving text box forward from left > right.
– On first game open, any currently saved custom controls will be wiped and replaced with the new layout. If you experience problems please reset the controls to default in the custom controls menu.
– Mouse/Keyboard:
– Added tool action selection with mouse scroll wheel.
– Updated graphics for default keyboard map.
– Added ability to cycle through tabs (tab button) when menus open.
– Added support for hotkey 9/0 for future controls update.
– See default controls graphic in game for additional information.
– Controller
– Added ability to cycle through tabs (R/L button) when menus open.
– Added graphics for default controller map.
– Added joystick control for textbox selection.
– See default controls graphic in game for full controller controls.
Back end/optimisation
– General:
– Huge overhaul of UI system back end.
– Separated backed UI areas for easier editing (gift log, phone calls).
– Minor updates to money functions.
– Added a bunch of optimisations for platform specific information including logging and targeted exports.
– General consolidation and optimisation of old code.
– Adjustments to how max surfaces work with pixel upscaling for ultra wide screens.
– Logging
– Added max log size of 5mb, logs over that size will now archive/delete themselves keeping a max of 2 per user file.
– Swapped log writing to buffers for optimisation.
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Early Access 1.3.6L – Patch (PC and Mac) (Full only) – 02/08/24
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General:
– Fixed checking if NPCs are home at the lifts.
– Fixed a potential issue with Finn’s event while collecting computer parts <- still investigating, please report any problems!
– Optimised some ways that subquests are displayed to prevent crashes.
– Some general optimisation fixes.
– Updated restaurant interior.
– Started conversions for player outfits in preparation for handling purchasable clothing.
– Adjusted collisions in Pinewood Lobby to prevent Dan living in the void.
– Fixed a dust bunny crash when save/loading inside your apartment
– Fixed NPC doubling in Dan PE 1 (this is an ongoing thing I’m investigating).
Events:
– Wedding shop now has tabs for break ups and wedding planning.
Weddings/Commitments:
– Added ability to plan your event at the wedding shop menu.
– Event customisation options include: Date, Type (Wedding/Commitment/Elopement/Renewal), Celebrant, Wedding Party, Guests, Location, Decor Style, Decor Colours, Your Outfit, Spouse Outfit.
– Added corresponding event loan.
– Once you’ve paid off the total cost, your event will take place on the selected date.
Break ups:
– Added ability to plan your break up at the wedding shop menu.
– Choose from 3 break up types: In person, by text message, sky writing.
Birthdays:
– If you are Friends level or above with any NPCs they will throw you a birthday party at the North Garland Restaurant now.
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Early Access 1.3.6K – Patch (PC and Mac) (Full only) – 19/07/24
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General:
– Fixed mail not importing the final letter in the grid.
– Updated shop front collisions.
– Added Tobias NPC to Surface Studios and Bailey NPC to Hidden Gem shops.
– Fixed crash on viewing credits in the library.
– Fixed problems with NPCs giving incorrect dialogue during phone calls.
– Fixed input issue that caused mouse to no longer work after taking screenshots or using operating system level overlays.
Weddings/Commitments:
– Wedding shop now opens on the 15th of Spring once you read the welcome letter.
– 3 engagement rings are available to purchase.
– Adjusted relationship level tracking to include engagement stages and reflected it in UI.
– Added proposal dialogue.
– Added ability to propose with engagement ring once you’re dating an NPC.
Note – The achievement directs you to but you can’t currently plan the wedding at the wedding shop yet, that will be next update.
Optimisations:
– Updates to back end handling of items to prevent crashes.
– Updates to back end handling of relationship tracking to prevent crashes.
– Updates to back end handling of loan tracking to prevent crashes.
– Cleaned up some unused files.
– Cleaned up and optimised a lot of back end scripts.
– Added further debugging for input.
– Added schedule import and sort via NPC.
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Early Access 1.3.6J – Patch (PC and Mac) (Full only) – 06/07/24
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General:
– Fixed crash on entering Garland Central after unlocking market stalls.
– Fixed areas still showing Nia’s old name.
– Art gallery – Added statues
– Added George’s plant to apartment in line with events.
– Added farmer NPCs to market stalls
– Removed Kirin’s dad from popping up in Birch Tower Apartments like a creep.
Petal Events:
– Sophie PE2 – Fixed not being able to leave after event completed.
– Fixed Harper PE2_pt2 not triggering.
– Added additional checking to prevent first event of multi stage quest petal events from retriggering.
– Fixed a few event triggers including Dan 6M
– Max PE 6M – Added but not currently enabled due to required marriage event
– Elle PE 6M – Added but not currently enabled due to required marriage event
– Quinn PE 6M – Added but not currently enabled due to required marriage event
– Hannah PE 2, 3 – Polished, recoded, minor text edits.
– Hannah PE 4F, 5F – Platonic – Added and enabled.
– Hannah PE 4D, 5D – Romance – Added and enabled.
– Hannah PE 6M – Added but not currently enabled due to required marriage event
– Avery PE 2, 3 – Polished, recoded, minor text edits.
– Avery PE 4F, 5F – Platonic – Added and enabled.
– Avery PE 4D, 5D – Romance – Added and enabled.
– Avery PE 6M – Added but not currently enabled due to required marriage event
– Haruka PE 3 – Polished, recoded, minor text edits.
– Haruka PE 4F, 5F – Platonic – Added and enabled.
– Haruka PE 4D, 5D – Romance – Added and enabled.
– Haruka PE 6M – Added but not currently enabled due to required marriage event
– George PE 2, 3 – Polished, recoded, minor text edits.
– George PE 4F, 5F – Platonic – Added and enabled.
– George PE 4D, 5D – Romance – Added and enabled.
– George PE 6M – Added but not currently enabled due to required marriage event
– Kirin PE 4F, 5F – Platonic – Added and enabled.
– Kirin PE 4D, 5D – Romance – Added and enabled.
– Kirin PE 6M – Added but not currently enabled due to required marriage event
– Oliver PE 4F, 5F – Platonic – Added and enabled.
– Oliver PE 4D, 5D – Romance – Added and enabled.
– Oliver PE 6M – Added but not currently enabled due to required marriage event
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Early Access 1.3.6I – Patch (PC and Mac) (Full only) – 20/06/24
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General:
– Fixed Arcade door going to karaoke room.
– Added Justice Center Roof area and helicopter
– Upgraded recording studio interior.
– Upgraded doctor interior.
– Jake – Added skate and arm cast sprites.
Petal Events:
– Liv PE 3 – Fixed choice not registering.
– Finn PE 3- Minor dialogue changes.
– Oliver PE 1, 2, 3 – Polished, recoded, minor text edits.
– Kirin PE 1, 2, 3 – Polished, recoded, minor text edits.
– Hannah PE 1 – Polished, recoded, minor text edits.
– George PE 1 – Polished, recoded, minor text edits.
– Avery PE 1 – Polished, recoded, minor text edits.
– Haruka PE 1, 2 – Polished, recoded, minor text edits.
– Max PE 1, 2, 3 – Polished, recoded, minor text edits.
– Max PE 4F, 5F – Platonic – Added and enabled.
– Max PE 4D, 5D – Romance – Added and enabled.
– Chloe PE 1, 2, 3 – Polished, recoded, minor text edits.
– Chloe PE 4F, 5F – Platonic – Added and enabled.
– Chloe PE 4D, 5D – Romance – Added and enabled.
– Chloe PE 6M – Added but not currently enabled due to required marriage event
– Jake PE 1, 2, 3 – Polished, recoded, minor text edits.
– Jake PE 4F, 5F – Platonic – Added and enabled.
– Jake PE 4D, 5D – Romance – Added and enabled.
– Jake PE 6M – Added but not currently enabled due to required marriage event
– Ziggy PE 1, 2, 3 – Polished, recoded, minor text edits.
– Ziggy PE 4F, 5F – Platonic – Added and enabled.
– Ziggy PE 4D, 5D – Romance – Added and enabled.
– Ziggy PE 6M – Added but not currently enabled due to required marriage event
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Early Access 1.3.6H – Patch (PC and Mac) (Full only) – 07/05/24
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General:
– Updated Finn’s apartment interior
– Private Detective – Man Hunt – Fixed unable to move bug and some small general fixes.
– Private Detective – Man Hunt – Fixed getting paid even if failing.
– Minor updates to weather for future optimisations.
– Upgraded karaoke room
– Added Birch Tower Basement level
– Updated boat design at docks.
– Started organising relationship scripts for future optimisation
– Added room 100 to prevent scheduling crash.
– Added ability and UI (scripted only) to be able to give NPCs items during cutscenes.
– Fixed issue with text boxes during phone conversations persisting as the wrong colour after a phone conversation.
– Added phone NPC for phone conversations.
– Fixed hover animation when moving items in inventory
– Updated in-world items to have correct offsets and use single sprite sheets.
– Updates in-world gardening items to have correct offsets and use single sprite sheets.
Note: plants that have been planted on top of plant stands may behave a bit weirdly right now, working on it!
– Started converting animals for future optimisation and pets.
Note: animals may behave a bit weirdly right now until I convert the remaining ones to the new system.
Minor Characters Sprite update:
– Pizza delivery driver
– Wendy
– Gracie
– Skylar,
– Mr Tanaka
– Mrs Tanaka
– Marcus
– Nia (name changed from Alex to reflect new text)
– Patrick
– Security guard
Petal Events:
– April PE 4F, 5F – Platonic – Added and enabled.
– April PE 4D, 5D – Romance – Added and enabled.
– April PE 6M – Added but not currently enabled due to required marriage event
– Finn PE 4F, 5F – Platonic – Added and enabled.
– Finn PE 4D, 5D – Romance – Added and enabled.
– Finn PE 6M – Added but not currently enabled due to required marriage event
– Sage PE 4F, 5F – Platonic – Added and enabled.
– Sage PE 4D, 5D – Romance – Added and enabled.
– Sage PE 6M – Added but not currently enabled due to required marriage event
– Ryan PE 1, 2, 3 – Polished, recoded, minor text edits.
– Ryan PE 4F, 5F – Platonic – Added and enabled.
– Ryan PE 4D, 5D – Romance – Added and enabled.
– Ryan PE 6M – Added but not currently enabled due to required marriage event
– Quinn PE 1, 2, 3 – Polished, recoded, minor text edits.
– Quinn PE 4F, 5F – Platonic – Added and enabled.
– Quinn PE 4D, 5D – Romance – Added and enabled.
– Elle PE 1, 2, 3 – Polished, recoded, minor text edits.
– Elle PE 4F, 5F – Platonic – Added and enabled.
– Elle PE 4D, 5D – Romance – Added and enabled.
– Leon 1F – Fixed an issue with dialogue being called from the wrong lines, added requirement to come from outside to trigger. (previous room trigger requirements are still being a little funky, still investigating)
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Early Access 1.3.6D – Patch (PC and Mac) (Full and Demo) – 26/04/24
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General:
– Fixes scroll bars so don’t run off edges and adjust their spacing properly.
– Birds – Adjusted flight logic and collision (still a WIP).
– Tools – Added birdseed item which can be used to feed the birds (animation still a WIP lol)
– Shops – Removed items from pet rescue and added bird seed
– Fixed crash when entering multiple rooms with no NPC schedules in sequence.
– Added sparkle to item create in some circumstances.
– Updated art gallery level.
– Fixed crash when using keyboard during favourite food input.
– Temporarily removed Chloe’s headshot from the PD noticeboard.
– Changed Hannah’s first greeting to be less time sensitive.
– Changed ok to okay in a lot of built in text (still a WIP)
Petal events:
– Cecile PE 1, 2, 3 – Polished, recoded, minor text edits.
– Cecile PE 4F, 5F, 6F – Added and enabled.
– Liv PE 1, 2, 3 – Polished, recoded, minor text edits. (Added outfit choice art)
– Liv PE 4F, 5F, 6F – Added and enabled.
– Harper PE 1, 2, 3 – Polished, recoded, minor text edits. (Added quest for PE 2 and adjusted spawn conditions of second quest half)
– Harper PE 4F, 5F, 6F – Added and enabled.
– Fixed dating choice event script not registering choice (this will be fully fixed in the first romance event release but should be ok for now).
– Fixed timed petal events not triggering on room move.
– Added functionality for petal event related mail and added mail for Cecile, Leon, Liv, Harper events.
– Started adding recurring emotes to alert when NPCs are waiting for events to start
Back end and optimisations:
– Lots of general clean up on code.
– Added function to dialogue to create relevant NPC if not found for fewer crashes.
– Added import of scripts for spreadsheet functions.
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Early Access 1.3.6C – Patch (PC and Mac) – 12/04/24
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General:
– Fixed some obj_game references in game text.
– Fixed NPCs getting pushed during cutscenes.
– Fixed player getting up from sitting during cutscenes.
– Fixed crash on room start for areas with no assigned npc schedules.
– Fixed issue with collection tallies
Petal Events:
– Leon Petal Events 1, 2, 3, 4F, 5F, 6F completed and polished.
– Leon Petal Events 1, 2, 3 – minor changes to text and positioning.
– Back end: Set up for all other petal event triggers.
– Back end: Remaining petal event text formatted and added.
Back end and optimisations:
– Optimised camera and window resizing, windowed mode now works properly and is resizable.
– Optimised building fades and window timing.
– Minor changes to world and UI zooming.
– Cleaned up layer swapping code
– Cleaned up log files
– Cleaned up and reorganised font handling to prep for system changes
– Cleaned up and reorganised set up scripts.
– Cleaned up camera settings.
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Early Access 1.3.6B – Patch (PC and Mac) – 15/03/24
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General:
– Private detective – Fixed incorrect bank transfer after completing quests.
– Lift menus – Fixed occasional soft lock when spamming exit buttons.
– Adjusted NPC spawn logic for less chance of them spawning into awkward spots (still WIP)
UI/Accessibility:
– Added option to turn off debug logging.
– Redesigned settings page
– Added volume options for dialogue box sfx.
– Fixed energy saver not saving/loading correctly.
– Fixed toggle/hold to run not saving/loading correctly.
– Fixed soft lock on title screen when exiting news.
– Adjusted text for toggle/hold to run to be clearer.
Player:
– Optimised movement functions for less conflicts during Petal Events.
– Adjusted collision system to prevent getting stuck in collisions .
– Adjusted collision system to prevent being sucked through circular collision objects and updated tree collisions.
– Added 2 customisation options for dialogue box voice.
– Re-added bonk sfx to collisions.
– Fix long pants doubling up during sitting facing right.
Petal Events:
– Fixed Avery PE1 crash.
– Fixed Quinn PE 1 speed problem after event.
– Added kill script for all cutscene obj.
– Fixed crash when “Exit to apartment” is used during events.
Back end and optimisations:
– Added a LOT of new trouble shooting logs
– Fixed NPC distance calculation.
– Consolidated MANY functions.
– Removed MANY depreciated variables, objects and scripts.
– Fixed naming conventions for debugger, camera, daycycle, crops, obj_crop, depthsorter, inventory, game.
– Fixed naming conventions for various enums.
– Depth sorting – added exists check for objects to prevent crashes.
– Depth sorting – no longer depth sorting or drawing objects outside of the camera window slice.
– Optimised ds_grid deletion on cleanup.
– Optimised for loops to have fewer array/grid size calls.
– Completely overhauled player sitting functions in preparation for future features.
– Completely overhauled player state functions in preparation for future features.
– Optimised NPC schedules to split into multiple grids swapped on room start.
– Optimised logging functions to be less heavy.
– Optimised tally check functions and switched to be once per second.
– Optimised shadow calculations.
– Optimised fences to call flower check less.
– Updated pathfinding grid update to only call when someone is walking a path.
– Freed a bunch of player and npc scripts to be used by multiple items.
– Removed button saving from hotbar and notifications
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Early Access 1.3.6A – Patch (PC and Mac) – 01/03/24
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General:
– Added many more debug codes and dev shortcuts, adjusted logging.
– Old save files: Added error catch for quests in old format to convert them on next save.
– Old save files: Added error catch for very old saves if the world is open but the hotel quest is detected as being open to convert tutorial quests to closed then set welcome quests open again just in case of emergency.
– Old save files: Fixed crash on import for old save files with custom highlight colours.
– Weather – added to train travel scenes.
– Apps – Added beginnings of functionality for reordering apps.
– Apps – Changed structure for future stability.
– Apps – Fixed notification icons occasionally not matching the required app.
– Apps – Fixed a rare crash on exiting apps during global button selection.
– UI – Added custom number pad function for general future UI uses.
– Money – added maximum money amounts.
– Mail – Fixed letter refresh so taking items from letters doesn’t close them anymore.
– Shops – Added ability for shops to run custom cutscenes.
– Relationships – Added additional tally for petal event tracking.
– Hotbar – Tentative fix for hotbar continually setting itself as having a button selected in mouse mode. This is a WIP.
– Time – Fixed an issue where sleeping during months that had more than 28 days would bump you to the next month.
– Time – Reworked the time keeping system.
– Dialogue – Fix for portraits not displaying correctly.
Player:
– Fixed eyes sticking closed (please set them again in the menu if yours are currently saved as closed).
– Adjusted player info scripts for optimisation.
– Adjusted player tool selection as it wasn’t updating correctly for gifting NPCs. This will be adjusted more at the next tool addition.
Museum/Crystals:
– Added Collections app
– Added Collections app mail.
– Added Collections app cutscenes (go to Museum after receiving invitation in the mail and talk to the staff to trigger).
Music:
– Added Music collections app
– Added Music app cutscene (go to Music shop and talk to the staff to trigger)
Quinn’s Stock Trading:
– Added stock market trading mini game to Quinn’s desktop computer, unlocks after Quinn’s second petal event. If you have already completed the event, you should receive mail which unlocks it now.
– Added weekly mail for new trades and trade result information.
– Added stock info to save info.
– Updated Quinn’s Petal Event cutscene dialogue.
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Early Access 1.3.5Z – Patch (PC and Mac) – 15/02/24
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General:
– Fixed black screen soft lock during train travel.
– Fixed black screen soft lock during Private Detective quests.
– Fixed crash on Alt Tab on PC (Hopefully!!).
– Added more checks to application selection.
– Inventory – Cleaned up code in preparation for more item categories and more varied uses.
– Daily spawn – Cleaned up code and moved to main files.
– Shop – Cleaned up code in preparation for new system changes.
– Added pop up to Quinn’s apartment about the delay for the stock trading mini game.
– Rearranged interaction priority levels so shops/other interactions are preferences over NPC talk, this should solve issues around triggering NPC dialogue when in range (and facing the shop).
– Train – Fixed soft locking when selecting the current train station or exiting train dialogue.
– Saving – Fixed issue with saving during sleep occasionally firing before the nightly spawn has completed (and therefore not saving the date/bank transactions etc.) this is a work in progress which will be fully resolved next update. Until then, the game may save at some unexpected times.
Music:
You can now buy CDs at the music shop, add them to your phone and listen to songs you’ve collected at your apartment window!
– Renamed all catalogued music and updated catalogue system.
– Added all album songs to back end (they will become available gradually in game over the next few updates).
– Added song to rain days.
– Added player unlocked music to save file.
– Fixed no sound on default start up (occasionally)
MP3 Player:
– Added weather effects to window view.
– Fixed getting stuck on window exit.
– Added 32 CD items with the ability to use them to add songs to your MP3 player and listen to them when at your apartment window.
– Fixed mp3 player not popping up occasionally and leaving the player stuck.
– Fixed song not restarting when volume too low.
– Fixed a crash during music change for old save files.
– Updated music control icons
Rock collecting:
You can now collect pebbles, take them to the Hidden Gem crystal shop, pay to have them tumbled and turn them into crystals!
– Added 11 crystals, pebble and polishing grit items.
– Added daily random pebble spawn, they’re a bit tricky to find so good luck hunting!
– Added option of shop/tumbler to Hidden Gem shop.
Shops:
– Added CDs (seasonal choices) to music shop.
– Added Hidden Gems crystal shop.
– Mall – Changed open hours to 24/7 (shops still have individual opening hours)
– Mall – Expanded top floor area and bottom floor area in preparation for new shops.
– Mall – Added coming soon art for Wedding shop and Wallpaper shop.
– Fixed a few shop items which were not importing from the spreadsheet correctly.
– Fixed not being able to buy items if you had the exact amount of money they cost.
– Changed layout of shop widths to be more even left/right.
– Added Sophie’s portrait to music shop.
– Fixed incorrect sprites displaying when shops are closed.
Mail:
– Added music shop welcome mail (day 3 or later).
– Added crystal shop welcome mail (day 5 or later).
– Adjusted market opening mail to day 8 or later.
– Adjusted wallpaper shop opening mail to day 12 or later.
– Fixed mail not checking last row in grid.
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Early Access 1.3.5Y – Patch (PC and Mac) – 02/02/24
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General:
– Fixed not being able to reach Dan’s bedroom.
– Added logging for called line to get_event_dialogue.
– Added more silent exits if called line in get_event_dialogue fails.
– Fixed textbox crash when incorrectly formatted sprites/voices/etc are called (still needs some work).
– Updated to Gamemaker 2023.11.1.1.160
– Many minor code fixes.
– Updated room transitions for better troubleshooting (if anything gets stuck please let me know).
– Title screen – fixe crash on settings creation (intermittent, plz let me know if this happens to you).
Window view:
– Updated phone to new UI system.
– Removed pink bars.
– Added animation.
– Fixed bug getting stuck with no input during music control.
– This is a WIP, there is still an issue where the pink bars may appear when you exit the window scene, for now if this happens please view the window scene again and it should toggle off again.
Tutorials:
– Fixed get map quest ending with player getting stuck in desk.
Player:
– Fixed fringe colour change not working.
– Removed partial accessory colour change temporarily
Passing out:
– Fixed getting stuck indivisible during transition.
– Fixed not being able to pass out twice in a row.
– Fixed not being able to pass out in player apartment.
– Added NPC emotes.
Notifications/Achievements:
– Changed notification sound to only alert during the first notification when there are multiples.
– Fixed Achievements being intermittently stuck open with no input.
Petal Events:
– Added a check to fix debug object visibility when not debugging.
– April PE 2 – Fixed stuck in dialogue issue.
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Early Access 1.3.5X – Patch (PC and Mac) Demo and Full – 15/12/23
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UI:
– Removed hotbar/notification button auto selection.
– Removed player walk six on title screen
– Fixed phone app selection/unselection issues when going app>phone on controller.
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Early Access 1.3.5W – Patch (PC) – 12/12/23
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Controls:
– Steam Deck – Fixed crash when menu called in title screens
– Steam Deck – Fixed general menu calls issues
UI:
– Added stack identifiers for menu frames for better button controls when menus are overlayed
– Fixed button selection issues on title screens.
– Lots of general polishing for menus selection areas.
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Early Access 1.3.5V – Patch (PC and Mac) – 08/12/23
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General:
– Fixed menu icon not registering on PC.
Controls:
– Split controls to keyboard/mouse/controller tabs.
– Fixed crash when registering inputs in wrong category and added notifications.
– Added custom controller control registration.
– Fixed run toggle triggering unexpectedly during menus.
– Fixed crash on previous incorrect input registration
UI:
– Partial fix for jumping during keyboard/controller scrolling.
– Fixed visual guide for small scroll areas.
– Fixed button selection not respecting ignore commands.
– Fixed highlight and button selection for controller/keyboard in noticeboard, private detective, realestate, banking and save.
– Fixed custom keyboard not working in controller.
– Fixed text input height adjusting to text length.
– Fixed hotbar opening on other input.
– Added button memory when exiting pop up areas (keyboard, mail, savea)
– Fixed rental window context menu placement
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Early Access 1.3.5U – Patch (PC and Mac) – 01/12/23
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General:
– Fixed some typos and dialogue in Petal Events.
– Oliver PE 3 – Fixed dialogue not loading.
– All PE 3 – Fixed intermittent issue with platonic choices not registering.
Shops:
– Added 4 market stall shops (Mail will be delivered to apartment then enabled when read)
Saves:
– Improved checks for saving/loading from older versions.
– Added back up to save files, every time you save/delete the previous file is now backed up.
UI:
– Virtual keyboard added for controller support in text inputs.
– Changed UI scale and World Scale to increment in 0.01 rather than 0.1 for finer controls.
– Fixed global scale needing to be reset every load.
– Fixed credits and detective quest display issues when not on default scale.
– Added/improved memory for all scrolling areas/button selection areas <- scroll area selection still a WIP
– Context menus – fixed placement to be linked to the buttons calling it
– Context menus – now when exiting they revert to the previously selected button
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Early Access 1.3.5T – Hotfix (PC and Mac) – 24/11/23
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Note: If you have had any problems with your items/garden disappearing in your room and you’ve saved since then please contact me and I will edit your save file to put anything you’re missing back in. The issue is now patched but if you saved since the glitch it will have overwritten your files. I am working on adding auto back up options.
General:
– Mac – Fix for apps not loading in correctly which was causing the phone to crash on close.
– Fixed sprite for second bench in restaurant.
– Changed coffee/nuts naming conventions for clarity.
– Fixed some logging issues.
– Tweaked some logic around getting players unstuck from inside things (still a WIP).
UI:
– Fixed hotbar getting stuck on items between mouse/keyboard input.
– Adjusted button highlight to be more robust.
– Added setting to toggle screen shake on/off.
– Added setting to customise the highlight colour in menu.
– Added more highlight option colours.
Saving
– Added more logging to room persistence so it’s easier to troubleshoot.
– Fixed issue with room persistence double firing when nightly spawn happens on room change causing items not to load in properly.
–
Petal/Building events:
– Sophie PE 2 – Fixed crash and also a bunch of other stuff with Sophie’s scenes not firing.
– Oliver PE 2 – Fixed double up on last thought and wording change.
– Ryan PE 1 – Fixed trigger not fixing.
– Fixed MP solar panels not loading in correctly.
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Early Access 1.3.5S – Hotfix (Pc only) – 13/11/23
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General:
– Fix for apps not loading in correctly which was causing the phone to crash on close.
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Early Access 1.3.5R – Patch (PC and Mac) – 10/11/23
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From now on, the demo is going to get updated every few versions as there are major changes to save me some time. This week and next week I will have a bit less time as I need to take care of some very important paperwork. Thanks for your patience while I juggle things! The controls are making good progress but there are still some more areas that I need to change.
General
– Fixed NPC path setting wait during events.
– Swapped order of room persistence so it fails later (this will hopefully help with the bug where items don’t load into apartments sometimes while I investigate further).
– Gift register: fixed items not registering when there is only 1 in inventory.
– Sitting – Fixed sprite panic when trying to hold items during sit animation.
– Fixed mouse click interaction on TV and ATM.
UI:
– Added layering and overlays to all phone menus.
– Added thicker pink highlight on button selections (this will be customisable later).
– Hotbar – fixed phone not responding to click.
– Changed buttons to clear themselves if they are selected to respect ingore_mouse/keyboard/controller.
Controller/Keyboard mode:
– Added highlight to scroll areas.
– Added layering to scroll areas so they register as separate areas.
– Added button selection to preference scroll areas/context menus.
– Added auto selection to scrolls where appropriate.
– Added ability to scroll in areas with no buttons.
– Fixed the location creation of (most) context menus (still a few left).
– Fixed some auto selection of buttons in different areas
Petal events:
– Elle PE 3 -Fixed crash because on her dog
– Elle PE 3 – some small general adjustments
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Early Access 1.3.5Q – Patch (PC and Mac) – 03/11/23
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General:
– Shops: Removed watering can, added cleaning cloth from the hardware store inventory
– Private detective now open 24/7 after completing intro quest.
– Notebook – Fixed incorrect item counts after quest completion and added “complete” text to left column.
– General typos.
– Items – changes to the way they choose direction when dropping, this should prevent them getting stuck in walls so much. Items currently stuck in walls may free themselves now but there will be more changes to this next week.
UI:
– Added scroll memory to mail and shop menus
– Added auto button set to titles and mail menus
Controls General(Note this is a work in progress).
– Added ignore options for mouse/controller to pancake UI stack.
– Added button memory on UI refresh.
Keyboard/Controller:
– Inventory/Shops – Interact now opens content menus
– Added better auto scroll options and fixed jumping scroll.
Controller only:
– Y now opens Inventory and does not toggle it closed
Petal events:
– Oliver 1 – Removed mention of Friday.
– Jake 2 – Fixed crash and Jake getting stuck in the pond.
– Elle 1 – Fixed player getting pushed into the tree.
– Elle 2 – Fixed dialogue crashes.
Player:
– Added customisable blush options.
Decor:
– Complete rewrite of how wallpaper is initialised/saved/loaded to fix problems with changing asset references.
– Added import for old wallpaper references, it should convert your old wallpaper but if not you may need to reapply it.
Dialogue:
– Fixed recursive array error on Mac
– Removed duplicated files
– Removed arrays for multi line dialogue during regular interactions.
– Removed festival placeholders and empty rows
– Unit tested all dialogue again (and added auto test function)
– Fixed crash for speaker outside of array.
Schedules:
– Removed blank and empty rows
– Moved import to script to start adding data protection features.
– Unit tested all schedules again.
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Early Access 1.3.5P – Patch (PC and Mac) – 26/10/23
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General:
– Animals – You can no longer clean away squirrels
– Animals – Fixed animals overlaying some scenes.
– Wallpaper – Fixed wallpaper not loading in properly.
– Train – Fixed overlap on portrait on zoomed in UI
– Ferris wheel quest – Added room change to prevent getting stuck in the skyline
– Adjusted on title screen to avoid accidentally overwriting files.
– Storage – Fixed apple not loading properly
– Shops – Added apple to West Supa.
Tasks:
– Building event – Fixed Birch events triggering in other buildings.
– Private Detective – Fixed Job intro not triggering in office.
– Fixed Pinewood vending machine trigger after later building events and added collision.
– Noticeboard Delivery/Recycling – Fixed click triggers for delivery quests.
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Early Access 1.3.5O – Patch (PC and Mac) – 25/10/23
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General:
– Owls -adjusted the collision box for easier photos
– Animals – fixed squirrels not loading in properly.
– Animals – fixed squirrels sliding during animation.
Events:
– Cecile PE 1 – Adjusted textbook for easier triggering, added left click.
Gardening:
– Added more checks for plant placement to avoid crashing, couldn’t recreate so if the crash happens again plz report it!
– Fixed fully grown plant not registering being grown during placement.
– Fixed digging fully grown plant giving seedling rather than plant/pot combo.
Mac only:
– Fixed EA version opening as demo.
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Early Access 1.3.5N – Patch (PC and Mac) – 20/10/23
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General:
– Fixed various typos.
– Fixed crash – Checking gift log when an item hasn’t registered properly.
– Adjusted and added MANY log files for easier debugging.
– Notebook – adjust scroll loading.
– Mail – Adjusted scroll so it always covers all mail items.
– Fixed crash – harvesting honey
– UI- Adjusted some of the automatic button selection for controller and keyboard input on menu refresh.
– Fixed crash – NPC phone call during cutscenes.
– Adjusted random spawn point finder.
– Achievements – Fixed 1k plant achievement (and several others) triggering early.
– Achievements – Fixed plants counting as grown every night.
– Updated credits.
– Notifications – Adjusted to allow notifications when menus are open.
– Fixed crash on loan payment.
– Fixed ATM icon trigger misfiring
Player:
– Fixed tools saying “place” twice and one being incorrect.
– Moved “repot” to it’s own action.
Noticeboard/Private detective quests
– Gated errand quest items so they can’t request items that aren’t possible to obtain from shops.
– Fixed Private Detective quests not resetting.
Petal/Building events:
– Fixed spawning position for some Cedar Building events
– Liv PE 1 – Fixed not triggering.
– Many many small fixes for building events that weren’t triggering at appropriate times/places.
– Adjusted some building events to be easier to trigger during other times of day.
– Elle PE 1 – Fixed getting stuck in chair and adjusted positioning.
– BE event 4 – Fixed trash spawn, added recycling bin for easy disposal.
– Enabled Building Event cool offs, you must now wait minimum 7 days before the next event will trigger.
– Redid triggers so that required mail will now trigger building events.
– Adjusted the countdown grids so they better track both mail and events.
– Pinewood BE 1 – Added left click to inputs.
Private detective
– Fixed tasks not resetting
– Adjusted Gather evidence import
– Fixed gather number being reset too late (fixes not being able to complete Gather Evidence quest)
–
Items:
– Full item code rewrite to be more stable.
– Updated item collision code to prevent items sticking in walls.
Shops:
– Added 8 new pots to florist inventory as well as parlor palm seedlings for building events.
– Fixed items not showing in hardware store.
– Temporarily removed Florist seasonal mail.
– Temporarily gated music shop, recycling centre.
– Removed category multipliers displaying when the category is “none”.
– Fixed categories for shop multipliers.
NPCS:
– Fixed spawn points loading in the middle of rooms and voids.
– Fixed tethering during cutscenes.
– Removed generic pop ups from NPC rooms.
Saves
– Updated news items to have better unique key loading system.
– Updated mail to have better unique key loading system.
– Updated Quests to have better unique key loading system, this will fix issues with quests double triggering. (added checks for old saves to make sure they continue to load. Please save asap when you load the first time).
– Adjusted how grids save and load for better exit cases and logging when there’s a problem including forced resizing.
– Fixed files not loading in apps and added check to make sure bank app loads in.
– Added reset for old files with 1k plants achievement triggered.
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Early Access 1.3.5M – Patch (PC and Mac) – 16/10/23
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General:
– Fixed crash on save/loading audio settings.
– Fixed collision issue that allowed ability to jump off some roofs.
– Fixed Maple Place roof placement.
– Gated max and min of Petal Points and added a loop on load for old save files so they can’t be in negative petal points.
– Fixed NPC fallback dialogue not firing.
– Fixed Birch building event 3 not spawning at pub.
– Adjusted Chloe’s first meeting dialogue
– Adjusted mail trigger of PD intro to prevent multiple triggers.
Temporary fixes:
– Fixed NPCs getting stuck on each other and inside collision objects.
– Fixed NPCs spawning into voids and incorrect coordinates.
– Added item check so they jump back from walls.
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Early Access 1.3.5L – Patch (PC and Mac) – 13/10/23
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Note: Mental health boost when completing a quest has been temporarily disabled.
General:
– Many typos fixed.
– Settings – Added report a bug button.
– Added checks to force lighting layers to be visible when debug mode is off.
– Fixed fences in Post Office.
– Removed old unused code.
– Fixed recycling icon depth being too low.
– Fixed Esc not bringing up menu during tutorial day play through.
– Fixed some random lamps
– Notifications – Adjusted so they will display during cutscene. (This is WIP during some menu sections).
– Moved trash and bunny spawn to scripts.
– Money – Added max money amount.
– Debugger – Added control instructions text.
– Fixed crash with room persistence failing to load in shops/storage properly.
– Adjusted Leon’s office furniture for better access.
– Shops – Fixed Sage facing the wrong way in East Garland shops.
– Fixed ice cream shop windows visible.
Player:
– Fixed sitting getting stuck getting up, show wrong direction and visual issues when holding buttons.
– Fixed eyebrow colour controls not working.
– Removed the ability to give NPCs tools.
– Fid out of grid issue when holding items.
NPCs:
– Updated code to make them push off each other and collisions so they don’t stand on top of each other (this is a quick fix but is a WIP).
– Updated pathfinding for better accuracy (this is a WIP).
Mail:
– Fixed signatures doubling up.
– Added unit testing.
– Added dynamic mail creation for future features.
Text:
– Added medium colour for text.
– Adjusted colour of light/dark text.
– Fixed text box choice highlight so it covers multi row choices.
– Fixed mouse click on choice so it must be within the textbook.
– Adjusted text kerning and size for readability.
Menus/Settings
– Journal – Fixed crash when viewing tasks with many sub tasks.
– Relationships – Fixed crash when checking gifts log.
– Relationships – Adjusted gift giving formatting.
– Map – Fixed home icon not showing.
– Map – Fixed scroll going too far/not enough.
– Map – Added update to scroll so highlighted item is always visible.
– Map- Fixed incorrect positioning on Recycling Center level.
– Settings – Fixed Sound levels not updating from their respective saves.
– Scrolling – Fixed over/under scroll problems in small text boxed (eg. building page)
Petal Events/Events/Quests
– Cedar BE 1 – Fixed Leon/Cecile facing wrong directions at the end.
– Sophie PE 1 – Added mouse click control for boxes.
– PD 1 – Fixe events not triggering properly in the right order.
– Removed references to ds_tasks in favour of script checks.
– Moved reward sending to scripts.
– PD events – fixed is_sus crash for NPCS.
– Cedar BE 3 – Fixed furniture placement.
– Fixed noticeboard calling relationship updater too much because it’s stuck checking errands every step
– Completely redid the petal event spawn system to prevent crashes and encourage logged silent fails.
– Hannah PE 1 – Changed lollypop to apple for now.
Train
– Fixed bug when pressing exit key from train menu.
– Fixed bug preventing “never mind” option showing.
Festival of Petals:
– Fixed crash on swan boat creation.
– Fixed animation not playing when NPC following to boat ride.
– Added left click to Swan Boat ask sequence.
– Fishing – Fixed mouse controls.
– Fishing – Adjusted display of countdown.
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Early Access 1.3.5K – Patch (PC and Mac) – 21/09/23
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General:
– Cleared a lot of general syntax problems.
– Updated how fences are places to include nine slicing so they are more precise.
– Fixed – Wallpaper shop being visible too early.
– Fixed – Crash with weather particle systems.
– Fixed – Crash when viewing tv.
– Fixed – Item persistence bug causing it not to fire.
– Fixed – Go home to apartment during tutorial days to take you to the hotel.
– Fixed – Transitioning at exactly midnight getting stuck in a loop.
– Fixed – Player eyes getting stuck on blink during character selection
– Fixed – Crash during Harpers late night schedule.
– Fixed – Notifications getting stuck.
– Fixed – Intermittent gardening crash.
Quests:
– Private detective – fixed unlimited quest acceptance.
– Private detective – added mouse input to start and during quest.
– Private detective – Fixed spacing on menu
– Private detective – Gather evidence – Fixed item not displaying in menu and targeting not showing on screen in some cases.
– Journal – Fixed crash when no errand selected and updated auto selection
– Ferris Wheel – Fixed issue preventing moving to the next room.
– Adjusted total_days count to disregard tutorial days.
– Updated private detective introduction to require Chloe’s first meeting again.
Controls
– Changed mouse options:
Hotbar left click – Select item.
Hotbar right click – Context menu.
– Changed mouse options:
Inventory left click – Hold item.
Inventory right click – Context menu.
– Changed mouse options:
Shop left click – Buy/sell 1 x item.
Shop right click – Context menu.
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Early Access 1.3.5J – Hotfix (PC and Mac)
_______________________________________________________________________
– Removed extra chair from hotel room -_-”’
_______________________________________________________________________
Early Access 1.3.5I – Patch (PC and Mac)
_______________________________________________________________________
Hotfixes:
– Fixed silent crash on entering/exiting NPC apartments during pathfinding and updated pathfinding info to have additional logging and fewer calls.
– Updated all room changes to add more logging.
– Fixed Birch river edge displaying at incorrect zoom.
– Fixed Festival of Petals tiles occasionally showing.
– Fixed Arcade exiting to wrong place.
– Sitting – Fixed sitting in wrong directions (There is still a bug where you will become invisible other than a shirt if you hold a key while sitting).
– Fixed – eye selection changing.
– Fixed – Levitating during NPC following actions.
– Fixed – Warm glow in lights not being in the right place.
– Fixed – Some item checks to make sure all items were active before returning.
– Fixed – Pinewood fridge being inaccessible.
– Fixed – Can’t get in Haruka’s bed.
– Fixed – Name in tv lines.
– Fixed – Pinewood vending machine not triggering.
– Fixed – No apartment showing in save file.
Debugger:
– Fixed – Debugger not closing itself (note than all debugger keys have been updated)
– Fixed – Dev keys for quick save/load/reset not working
– Updated – how copy/paste/clear keys work to be more intuitive.
Petal events:
– Fixed – Event items not cleaning themselves at the end of the event.
– Jake’s PE 1 – Fixed Sandwich duplication
– Sophie’s PE 1 – Fixed getting stuck without input. Fixed labels not showing and boxes not being intractable.
– Fixed first meeting to not tick off when interacting before actual meeting eg. tutorial days.
– Fixed events all ticking off after first meeting.
– Fixed tool labels not showing up during some events.
– Fixed a bunch of later game triggers which weren’t triggering.
– Kirin first meeting – updated text.
– Ferris wheel – Fixed hotbar timing.
– MP BE 4 – Fixed lighting showing early.
Other
– Updated Haruka’s bio.
– Dan’s welcome mail typo.
– Added pronouns to NPC bios in menu.
– Added auto selection of notebook tab on tutorial days.
– Updated max petal points from 299 to 599.
– Added more controls to birds.
– Cleared some old unused objects and codes
– Updated the wiki with schedules, gifts and event triggers.
_______________________________________________________________________
Early Access 1.3.5H – Patch (PC and Mac)
_______________________________________________________________________
Hotfixes:
– Mail – Fixed infinite muffin glitch, no more infinite items from mail.
– Mail – should now close appropriately on item take.
– Mail – Fixed issue of doubled deliveries (for the most part, if you already have doubled mail it will remain in your mailbox).
– Mail – Fixed issue with saves not reimporting player mail correctly.
– Mail – Updated mail finding system to make sure dated mail hasn’t already been delivered.
– Crash – Fixed silent crash in NPC apartments – This is to do with mp_grid_paths and may require revisiting when Gamemaker updates as the bug has been fixed in their latest beta but not the stable branch.
– Visual – Fixed Pinewood wallpaper being 1px off.
– Petal events – Fixed crash during Sage event which lead to…
– Petal events – Fixed dialogue data incorrectly formatted and formatting textboxes incorrectly.
– Petal events – Added many more logs and checks so they will hopefully exit silently if there’s an issue.
– Petal events – Added unit testing and fixed found incorrect spawns.
– Petal events – Hannah PE1 – Fixed crash from nonexistent npc.
– Schedules – Fixed crash during NPC schedule check.
– Schedules – Added more crash reports and exit cases.
– Schedules – Added unit testing and fixed incorrect lines.
– Schedules – Updated checks on entering NPC apartments.
– Schedules – Adjusted schedules to run more from scripts.
– Saves – Added logs for debugging grid loops that have failed.
– Saves – Fixed grid import issue effecting player mail, transaction list and a few other minor areas.
– Save – Removed some temporary save data arrays auto clearing to 0.
– Train – Fixed freeze as train travel tried to make its grids multiple times.
– Transitions – Fixed potential freeze as all transitions tried to make multiple lift grids.
– Shops – Fixed shop bug in Central Train station.
– Logs – Adjusted tester logs to not log as much camera data on room start.
Other:
– Made a known bugs web page: https://www.notion.so/moonlightingarland/Known-Bugs-f272ccb810a6493bbbdb813020e03bad?pvs=4
– Started updating Testers Info page: https://www.notion.so/moonlightingarland/Tester-Information-16bd4f05758a4ce3a65ac95beff61936?pvs=4
_______________________________________________________________________
Early Access 1.3.5G – Patch (PC and Mac)
_______________________________________________________________________
Mac: all fixes from previous versions.
Hotfixes:
– Fixed crash – Gift giving (couldn’t recreate but added potential fix, let me know if not fixed).
– Fixed crash – Petshop entry event check.
– Fixed problems with Dan’s tethering during Pinewood Building Event 1.
– Fixed crash – Exiting bank account tab.
– Fixed – Birch fridge acting as recycling bin
– Fixed – Phone menu being available during opening credits.
Other:
– Added emotes to Dan in Pinewood Building Event 1 during lamp fixing
– Updated Collision system to ignore lighting events.
– Adjusted wording on loan page before opening bank account.
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Early Access 1.3.5F – Patch (Windows only)
_______________________________________________________________________
Hotfixes:
– Added version number visible and in menu.
– Changed reset buttons to red.
– Added fallback for wallpaper loading with incorrect sprites.
– Fixed a crash on restart.
– Adjusted some of the save/load stuff so arrays don’t auto populate with 0.
– Fixed the tv text overlap.
– Fixed the apartment move in quest unchecking itself on load.
– Fixed a UI loop when exiting any of the title screen menus.
– Added a fallback when the player room or x/y is undefined or corrupted in the save.
– Fixed crash on “start game button” from player_draw.
_______________________________________________________________________
Early Access 1.3.5E – Patch (Windows only)
_______________________________________________________________________
Hotfixes:
– Fixed crash on “start game button” from player_draw.
_______________________________________________________________________
Early Access 1.3.5D – Patch
_______________________________________________________________________
Hotfixes:
– Fixed text size issue on larger monitors
– Fixed player hair when sitting out of order
– Adjusted spacing in apartment realestate window
– Adjusted building opacity when behind them
– Added more space to scrolling in shop description
_______________________________________________________________________
Early Access 1.3.5C
_______________________________________________________________________
General:
– Text boxes – Fixed crash (will now crash silently or default to player name if NPC doesn’t exist).
– Fixed spelling issues in schedule dialogue.
– Fixed various typos.
– Relaxation window Cedar Court- Fixed not resetting when exited.
– Fixed energy bar flashing on some interactions.
– Items – made items pause their movement when menus open.
– Made a grid wrapper function for easier debugging.
– Overhauled placement system for objects on tables/plant stands.
– Changed key for debugger to Shift + 9.
Collisions:
– Overhauled player collisions for round objects to prevent stuttering, camera now has a smooth movement
– Added additional checks for player to not be stuck in objects (this is WIP).
NPCS:
– Added 2 new Petals Events x 22 NPCS, second one is the romance choice.
– Added ability to date NPCs via the romance petal event.
– Updated portraits, 9 per NPC.
– You can now push NPCs.
– Added phone access and apartment access trigger points to all NPCS.
– Added ability to sleep over in NPC’s bed once dating.
– Added blinking animation to player and NPCs.
– Added requirement to have X petal points with an NPC to move to the next level.
– Added level requirement for cutscenes.
– Completely overhauled cutscene control system.
Mail:
– Added many new NPC mail items.
– Added function for NPCs to send money via mail.
– Added function to make sure players past the delivery date will still get old mail.
– Mail delivery system overhaul.
Gardening:
– Adjusted logic of gardening to require a pot for the plant to grow or give cuttings.
Quests:
– Updated all quest text in journal.
– Adjusted timing of quests archiving themselves to once per day.
UI:
– Updated layouts for Inventory, Character Creation, Settings, Notebook, Calendar, Relationships
– Context menus – resized menus, changed carrot so it aligns with button in keyboard mode, changed to make sure they can’t spawn half off screen.
– Resized all UI elements
– Added News app to phone and title screen
– Journal – Separated quests into Errands (daily), Projects (long term) and Initiatives (Council achievements).
– Adjusted click/hold speed.
– Character creation – added turn buttons to player image
– Relationships – fixed text overrun.
– Hotbar/notifications – fixed various conflicts with input
– Fixed soft lock input issue when tabbing between screens.
– Relationships: total overhaul with tracking events.
– Fixed conflicts with opening menus and in-world interactions.
– Added memory for scrolling or tabs in several menu items.
– Added manual selections for default buttons on keyboard mode.
Save Files:
– Added error check system which will detect common save errors and offer the player choices including the apartment not saving in demo files.
– Fixed infinity item glitch when saving and loading to same room.
– Changed several save and load functions so they will now only load in the required data and accept changes to base game data sheets.
– Limited log file usage to once per step to avoid major hanging during save and load.
– Fixed freezing on save after energy depletion.
Accessibility:
– Complete overhaul to input system to allow keyboard/mouse/controller.
– Added customisable input
– Added support for SVG fonts (total overhaul on text sizes)
– Added customisable font sizes.
– Added keyboard controls to UI.
– Fixed mouse not working in textbox.
– Added option to have run be toggle or hold.
Shops:
– Added Wallpaper shop.
– Added categories of items which shops will buy/not buy/pay more, hot items.
– Updated all shops to work on a new system with the ability to have seasonal goods. (seasonal items next update).
– Added shop NPC portraits for Avery, Jake, Hannah, Haruka, Harper and the popcorn machine.
– Fixed shopkeeper npcs walking away when working.
Apartment:
– Added ability to change wallpaper and several wallpapers.
Achievements:
– Added Council initiatives to track achievements. This is a WIP.
– Added tally system to keep track of all player actions for stats and achievements.
Other:
– Uploaded album and Ziggy’s single to Spotify and Apple Music.
– Updated website to work better on mobile.
_______________________________________________________________________
Beta 1.3.4
_______________________________________________________________________
General:
– Removed some old files for optimisation.
– Fixed chair in bookshop.
– Fixed soft lock if required NPC isn’t available during shop interaction.
– Fixed crash when player animation frame not set in some cases on quitting cutscenes.
Saving:
– Fixed issue with plant dying if you napped on the first day.
– Adjusted save in hotel so you can’t sleep outside of bed.
Accessibility:
– Added ability to zoom in and out of the world view (experimental!)
– Added ability to zoom in and out of the UI (experimental!)
– Fixed UI not scaling on larger/widescreen monitors (there are still some optimisation issues).
– Adjusted the mouse scroll speed.
Private Detective:
– Fixed camera not registering photo points in “Gather Evidence” sub quests
NPCs:
– Fixed camera not registering in Elle’s heart event.
Festival of Petals:
– Fixed lighting related crashes on Mac.
– Fixed NPCs not running their schedules properly.
– Fixed info stall collision.
_______________________________________________________________________
Beta 1.3.3
_______________________________________________________________________
General:
– Fixed sitting coordinates on long vertical chairs (sitting is still a WIP).
– Fixed many typos and some wording for clarity.
– Updated sleeping so if you sleep after midnight it only takes you to 6am not the next day.
– Updated colour of some street lamps for additional contrast.
– Updated the wiki with general “favourite locations” of NPCS to make them easier to find. Note that this is subject to change during development.
– Updated player sprite so they don’t look like they still have tiny socks on when they are not wearing shoes/socks.
Collisions:
– Updated player collisions to automatically free themselves when stuck in an object or NPC.
– Updated NPCs to not have collisions during path movement to prevent them pushing the player (paths will have a major update soon.
– Fixed player sliding during transitions occasionally.
– Updated a few collision boundaries of buildings.
Quests:
– Fixed issue with Meet Your Neighbours (and a few other) quests not checking off properly in diary.
– Recycling – Added menu to prevent accidental selling of quest items.
– Small tweaks to general quest handling (there will be a major update to this in 1.3.4).
– Fixed intermittent crash during achievements of ramen cutscene.
Menu/UI:
– Added exit to apartment in menu as an emergency hot fix for getting stuck.
– Fix with picking up items accidentally when menu open.
– Fixed issue with hotbar refreshing itself too often and causing slow down when picking up too many items.
– Fixed issue with notifications and achievements not firing in some circumstances.
– Inventory – Removed ability to access items during day 1/2 tutorials.
– Phone – Fixed bug where phone apps wouldn’t refresh new apps immediately.
– Settings – Fixed general settings eg sound not carrying between games.
– Mail – Adjusted text area of letters so it can no longer overlap the edge.
Saving:
– Fixed a bug causing the apartment name to not save in the menu (note, if you were effected by this, you will need to select your apartment at the realestate window again sorry!)
– Fixed bug causing a crash when saving and loading in the same spot while items are present.
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Beta 1.3.2
_______________________________________________________________________
Nextfest demo:
– Added special thank you pot item as a mailed gift for completion of nextfest demo!
– Adjusted demo completion text.
General:
– Adjusted text in several items.
– Fixed issue with transitions trapping you in rooms occasionally.
– Many, many, many behind the scenes changes to the way data is being handled to streamline things.
– Fixed bugs with day cycle consistency.
– Fixed issues with cutscenes not spawning where they should.
– Fixed many general stability issues.
Features:
– Dust bunnies. Now dust bunnies have a random chance to spawn in your apartment. Clean them up to regain mental energy points.
Npcs:
– Fixed bug with dialogue not resetting that caused the player to lose interaction.
– Added fallback options for NPCs who fail to spawn on the correct path for some reason.
– Fixed bugs with npcs walking paths at inappropriate times.
Level design/Visual/Lighting:
– Fixed entrance for arcade.
– Updated the design for the statue in Central Garland, Real Estate office, Night club, bank, added several new buildings to the back of the CBD area.
– Updated CBD river shape.
– Added bridge to CBD/West.
– Fixed some camera/resolution related bugs causing resizing issues on certain monitors.
Player customisation:
– Complete menu overhaul
– Added eyebrow shape/colour option.
– Added fringe shape/colour option.
– Added accessories option.
– Added beard shape/colour options.
– Added socks shape/colour option.
– Added birthday and favourite colour options.
– Added 16 accessories (colour change coming next time).
– Added 10 eyebrows.
– Added 10 new eyes.
– Added 18 new hairstyles.
– Added 9 new pants options.
– Added 3 new shirt options.
– Added 4 socks options.
Menu/Controls/UI:
– Complete overhaul of the menu system and almost ALL of the internal data systems.
– Update ALL sprites for UI and added animations and highlights for most.
– Updated controls – NOTE – keyboard controls currently do not work in menu, they are in world only.
– Updated text colours and font.
– Added mouse scroll to most areas.
– Realestate window – Added context menu to apartment rental
Intro/Tutorials:
– Adjusted intro dialogue and added cooldowns between areas.
– Adjusted many of the text boxes other small things in the opening cutscenes.
– Adjusted text in welcome TV shows.
– Added achievements to all welcome quests.
– Added emotes to opening cutscenes.
– Added “Guide to Garland” app with many help topics.
– Complete overhaul of title screen placement and order.
– Added pop ups to explain things first few days and overhauled pop ups
Inventory/Items/Shop/Hotbar:
– Changed context menu items in player inventory.
– Shop – added context menu with buy or sell 1/all.
– Hotbar: added context menu on click.
– Hotbar: added menu opening to various hotbar items.
Residents:
– Completely overhauled menu system.
– Added bios and character information.
Calendar:
– Complete overhaul.
– Added NPC birthdays
– Added toggle between months
– Added current day highlight.
Banking/Map/Mail:
– Bank: Total design overhaul.
– Map: Fixed – alphabetical order wrong sometimes.
– Mail: Added scrolling
Notifications:
– Added auto pop up.
– Fixed incorrect sound.
Settings/Accessibility:
– Brightness overlay.
– Font choice added: Open Dyslexic
– Added highlight colour customisation.
– Added lighting effect toggle.
– Adjusted window resizing
– Added time speed customisation
– Added idle animal toggle
– Added energy saver mode (more in this coming soon)
– Added revert/apply options
– Added exit and exit to menu buttons.
– Fixed quick save/load buttons sometimes triggering randomly.
Save/Load:
– Fixed – memory leak in save area.
– Added “are you sure you want to delete” prompt
– Adjusted overnight refresh order and polished fade down.
_______________________________________________________________________
Beta 1.3.1
_______________________________________________________________________
General:
– Fixed typos and general spelling.
– Fixed beds displaying incorrectly sometimes.
– Fixed small visual bug in room tile map.
– Fixed issue with Maple Place doorway to prevent getting stuck.
Level design/Visual/Lighting:
– All NPC apartment levels added.
– Added night lighting to all exterior windows.
– Fixed incorrect shadow in train travel scene.
– Added ability for lighting behind buildings to fade with the building opacity.
– Updated several building designs to have more lighting.
– Clamped x/y for player and NPCs for appropriate scaling.
– Train travel – rebuilt level for better scaling and walkability, moved NPC spawn to game object.
– Updated statue, police box, arcade, realestate, market stalls, brick fence, moonflower hedges, library, bank.
– Added mountain level.
– Pinewood lobby – added ability to walk behind the walls.
– Recreated several cutscene rooms to fit new display handling.
Tutorials:
– Prevented plants dying on the first day during tutorials.
Heart events:
– Cecile – Fixed never-ending pop glitch.
– Cecile – 6 heart events added. (complete)
– Leon – 6 heart events added. (complete)
Building events:
– Updated Maple Place BE 2 text.
– Added mental health boost to all building events.
– Added lighting to fairy lights in Maple Place events.
Private Detective:
– Fixed crash in PD StakeOut mini game.
Sitting:
– Upgraded sitting action to included Z coordinates and all chairs to match new actions.
– Added mouse control for sitting and getting back up.
– Added highlight to chair items in range.
– Fixed bug allowing you to pick up items when sitting.
– Fixed player disappearing if you held to walk while trying to sit.
Gardening:
– Fixed highlight on crops getting stuck on sometimes.
– Added 14 new crop kinds.
Player:
– Added “look ahead” to mouse controls.
– Added pathfinding options.
– Streamlined a lot of the player interactions, moved chair check to the player object.
– Started using blackbox to save player interaction objects.
– Fixed issue with keyboard/mouse interaction.
– Sleep – Fixed an issue with the sleep counter conflicting with menus being open and added a check to make sure it doesn’t run when window isn’t selected.
Inventory/Items/Hotbar:
– Updated bee hives so they no longer light up during watering etc.
– Fixed being able to use items when inventory open.
– Added bounce back collision to items so they can’t leave the room areas and get stuck.
– Added check to make sure items can’t be larger than max number.
– Added check to deactivate items off screen.
– Fixed hotbar not showing during sitting animation.
– Cleaning – Upgrading visual UI.
– Added several new items.
Shops:
– Updated vending machine trigger area to be smaller.
– Fixed several shops giving incorrect dialogue.
NPCS/Dialogue/Pathfinding:
– Changed lifts so you can visit people in other buildings.
– All 8 levels of NPC dialogue fully edited and spell checked (over 171k words!!).
– Fixed NPCs wandering off in the middle of cutscenes. (mostly).
– Adjusted random spawn spots for wandering NPCS.
– Fixed NPCs spawning random spots when they are set to wander, not just on room start.
– Fixed NPCS not being able to spawn in bed when sleeping.
– Adjusted door collisions so they don’t block entrances so much.
– Update collision grids so they avoid more objects when walking.
– Adjusted NPCs who were getting stuck walking around buildings.
Animals:
– Added ability to pat animals in range
Weather:
– Fixed some weather visuals by adjusting the flow depending on player walk direction.
Menus/Controls/UI
– Title screen – fixed issue where full screen>window>fullscreen would cause title buttons to disappear.
– Windowed mode – fixed crash when on tiny screens on PC.
– Fixed portraits displaying at wrong size.
– Fixed issue with WSAD inputs getting stuck sometimes.
– Display – Complete overhaul to screen size handling for additional sizing, this is still in progress and pixel perfect sizing is currently switched off.
– Save – Fixed one of the bugs causing quick save to happen randomly (still one other to fix here).
– Added right click to player when holding items to free hands.
– Added right click to world when holding items to drop item.
Debugging
– Added debug console with cheat scripts for testers. (Shift+D to access)
– Added visual input debugging console for accessibility testing.
– Added checks to make sure invisible triggers are not visible in release.
– Removed Season debug key as it’s not in the console.
Text/Dialogue:
– Support for non-mono font spacing in text boxes.
– Fixed crash from textbox scrolling too far.
Optimisation:
– LOTS of formatting including new naming conventions (obj_weather).
– Adjusted building events, relationship events, other cutscenes to be more streamlined with less chances for errors.
– Added blackbox to store items.
– Optimised game start with new initialisation.
– Optimised window resizing and display.
– Added various checks to make sure items are capped to avoid performance dips.
– Optimised mouse/keyboard/controller input.
Other:
– Added changelog page to the website.
_______________________________________________________________________
Beta 1.3.0
_______________________________________________________________________
All the UI etc stuff is in the demo update, the plot and building event updates are in the full version only.
Tester trigger information moved to central online file.
General:
– Changed the opening scenes so they fade in and out depending on choices.
– Added settings to the main menu page so they can be adjusted before the game starts (note, this is currently mouse control only, keyboard here is flakey).
– Updated all early game dialogue for polish.
– Added rooftop areas to Cedar Court, Pinewood Central and Maple Place and override system for depth sorting.
– Added Farm level (currently WIP and not shown on the map yet).
– Fixed bonk sound playing during typing.
– Added z point calculations to camera placement.
– Added Farm to train station list.
– Fixed master sound button on menu page toggling rather than switching on/off.
– Fixed Log file not being created on some systems.
– Many spelling and grammar fixes.
– Adjusted vending machines in arcade.
Visual:
– Added several new emotes.
– Added more visual hints to items.
– Many, many, many more items and decorations for the building upgrade events.
– Tied item visibility on rooftops to rooftop visibility.
– Adjusted collision box to make trees fade in/out.
– Added system to make large objects fade in and out when behind.
– Changed menu option for window resize to require further input to apply so you don’t get surprised with a gigantic window unexpectedly.
– Fixed crash caused by late night lighting issues.
– Fixed some areas of the UX that weren’t updating (load button/main menu page).
– Fixed CBD street lights being on during the day.
UI/Phone:
– Fixed issue with notifications popping up on phone incorrectly.
– Rewrote phone system to be easier for adding apps later.
– Added banking app.
Noticeboard quests:
– Fixed infinite grafitti scrubbing bug.
– Added progress bar for graffiti (this is not final).
Saving and file management:
– Added system for up to 5 save slots. This will expand in later versions.
– Added deletion option for saves.
– Updated save/load/log system to account for multiple saves.
– Added date system to debug logs.
– Added load system to save files.
– Removed ability to save when mid-event/cutscene.
– Fixed bank system grid not loading.
First week tutorials:
– Hotel – Fixed collision issue with hotel toilet.
– Hotel – Updated camera to follow Jake.
– Hotel – Fixed tv overlay being 1 short.
Quests:
– Added a few more rewards for completing early quests. More will be added later.
– Added option to exit early to all cutscenes and events. Exiting some required events will just shoot you forward to the next stage but later events will have the option to come back and complete later.
– Added to notebook to show if we are waiting for more info before we can begin the next subquest.
– Added quest and mail delivery countdown system to unlock further quests.
Buildings:
This doesn’t really give a sense of scale to how much work went into these events but it was huge!!
Cedar Court
– Added building events 4,5 and 6.
– Added quest specific outdoor flower decorations, overlay and rooftop decorations.
– Added greenhouse level.
– Added completion party items and event.
Maple Place
– Added building events 2,3,4,5 and 6.
– Added quest specific roof, park and lighting decorations.
– Added completion party items and event.
– Added lamp decoration objects for building events.
– Separated the Maple trees from the building so they can be seasonal and updated appearance.
Birch Place
– Added building events 2,3,4,5 and 6.
– Added quest specific restaurant, ammenities and lighting decorations.
– Added Birch Ammenities level.
– Added Birch Restaurant level.
– Moved all of Birch’s location references to accomodate new areas.
– Added completion party items and event.
– Added Ryan’s rental sign.
– BE 1 -Updated wording to say you must visit Ryan in his office.
Pinewood Central
– Added building events 2,3,4,5 and 6.
– Added quest specific roof, park and lighting decorations.
– Added completion party items and event.
– Added safety rails during quest progression.
– Added several levels of lobby decor based on quest progression.
Mail:
– Added various mail related to building events.
Private Detective:
– Removed placeholder quest.
Inventory/Finances/Items:
– Added loan system to banking app for future quests.
– Added transaction lists to banking app (in bank and also cash).
– Added description to all transactions.
– Added various loans that tie into building events.
– Added several new items.
– Fixed node items from being triggered when looking for free spaces for items.
– Adjusted items to include Z when picking them up so items can be picked up off desks etc.
Gardening:
– Added new harvestable items: bee hives (Cedar Court) and scraps (Birch Tower).
– Added option when holding a pot to place it even if you’re standing close to another pot.
– Fixed crops not growing appropriately if they were in a different room.
NPCs/Pathfinding:
– Added Hannah’s sister Alex and several other randomly generated placeholder NPCs for the building event levels (WIP).
– Updated emote placement.
– Fixed Quinn’s pants.
– Festival of Petals – Fixed bug with NPCs not showing up.
– NPCs will now walk around you and find an alternative route if you’re in the way of their path.
– NPCs will now pause before exiting a door and face the correct way.
– Fixed NPCs congregating around doors and lifts blocking them (this is still a WIP)
_______________________________________________________________________
Alpha 1.2.9 Hot Fix
_______________________________________________________________________
General:
– Fixed pop up dialogue repeating themselves and requiring X to exit.
– Adjusted pop up dialogue detection window.
– Fixed various typos and text overlaps.
– Shop – Updated convenience store items to have tools in both stores.
– Shop – Fixed inventory crash when scrolling past last item,
– Fixed major crash from dialogue resetting overnight which was also preventing schedules from resetting.
– Inventory – Updated basic pot description.
– Fixed passing out spawning you at Cedar Court regardless of apartment, also fixed issue where passing out didn’t progress to the next day or give you any health back/reset everything.
– Tentatively fixed – Crash when trying to load from main menu without a save file. Unable to recreate but tweaked to hopefully fix.
– Credits – Updated VicScreen logo
– Credits – Fixed bug causing scroll to stop.
– Gardening – Fixed major crash issue which effected some Mac users.
– Move all detection triggers to player object and added extra check to prevent opening if there’s an item on the ground nearby.
– Added Day counter to log for better troubleshooting.
Display:
– Map – fixed map displaying incorrect coordinates.
– Fixed textures in the bookshop being replaced on load.
– Scaling – Adjusted options so that more monitors will be supported.
– Menu – Added a few basic scaling options to the menu (these are experimental!)
Mouse:
– Map – Fixed exiting the map when clicking the up/down buttons.
– Map – Fixed issue with map not reopening with mouse after using the exit button.
– Shop – Fixed close button not working properly.
– Apt Window – Fixed close button not working properly.
– Adjusted mouse interaction window to be 40px square rather than 32 to help with animal photos etc.
Events:
– Avery – Fixed crash.
– George – Fixed issue getting stuck starting.
– Added check to make sure a NPC isn’t mid event when being scheduled.
– Fixed issue in cutscene ender that may have caused things to be stuck closed.
Note – There’s currently an issue with NPCs not running their schedules during the Festival of Petals. You can still do everything else that day but you can’t invite someone on the boat because no one’s there. I will get that fixed next time with more updates to the schedule.
_______________________________________________________________________
Alpha 1.2.9
_______________________________________________________________________
General:
– Changed all first/second day items to states/enums.
– Upgraded to GMS2 2022.xx.
– Updated Violet logo.
– Added check to ensure there’s a log file.
– Adjusted some shop’s opening hours.
– Fixed crash in notebook scrolling on mouse click.
– ATM – Fixed being able to withdraw money before having an account.
– Music – Fixed game music starting over credits screen.
– Music – Fixed night time music getting stuck in new apartments.
– Fixed crash in noticeboard display.
– Quests – Changed how NPCs are tracked as being “met”.
Demo:
– Added demo story quest guide to notebook with instructions.
– Added demo full content guide to notebook with instructions.
– Adjusted text shadow for readability.
Visual:
– Update Birch Tower exterior design.
– Fixed doubled item text on hotbar.
– Fixed display issue in Birch Lobby tiles.
– Added a grey overlay when screen is paused.
– Added drop shadow for text.
– Added scroll option for long text box choices.
– Added notification icon to in phone display for apps.
– Smoothed camera action.
– Fixed buttons being held down on character creation screen.
– Updated portraits to scale down on small screens/windows.
– Updated notification text colours.
– Fixed pink cutscene bars being incorrectly aligned on some screens.
– Added highlight to animals when in range.
– Fixed various text overruns.
– Fixed hotbar being stuck on during certain cutscenes.
– Fixed train window not showing correct time and added dusk option.
– Fixed random pixel tile appearing in every level.
Tutorial days:
– Updated train background on first day ride to Birch Tower.
– Fixed keys not being destroyed if move in cutscene skipped.
– Adjusted Dan’s move in dialogue.
– Adjusted camera speed when showing places.
– Fixed Jake spawning multiple times in hotel.
– Added prompt text over apartment choice UI.
– Removed NPCs spawning in lobbies during second day.
– Added window colour change to hotel.
– Added time of day lighting to tutorial days.
– Fixed bug allowing you to get stuck without selecting an apartment during Ryan’s opening.
– Moved train intro to controller event and added proper skipping options.
– Updated tv tutorials to reflect controls changes.
– Fixed bug where skipping move in scene wouldn’t tick off sleep quest.
– Fixed crash when trying to go the wrong way back.
– Maple Place – Fixed spawning into the void if you skipped move in.
– Watering Can – Adjusted working to fit new tools.
NPCs:
– Various small dialogue fixes.
– Fixed random pixels in Quinn’s hair.
– Updated Max’s first meeting based on location.
– Added Cedar Court NPC first meetings if you’re not a resident.
– Added NPC rooms to lobby lift options.
– George – Fixed heart event crash.
– Elle – Updated with coloured labels.
– Cecile – Updated event to accomodate new gardening tools.
– Cecile – Updated to move her out of the way while you plant.
– Cecile – Updated event to make sure you can’t keep all the tools.
– Private detective – updated mini games for new controls.
– Private detective – updated Gather Evidence quest to work with new camera labels.
Pathfinding/Scheduling:
– Many, many pathfinding fixes.
– Totally overhauled pathfinding system.
– Fixed NPCs getting stuck on border tiles sometimes.
– Fixed NPCs spawning into out of bounds locations (mostly).
– Fixed NPCs getting stuck on top of each other or the player by adding a check to move them.
Buildings:
– Updated each building with it’s own pot.
– Added time of day window change to all interior windows.
– Added skylines to apartment windows.
– Added pop ups and window to all apartments.
– Updated Birch Event 1 with additional dialogue from Ryan.
– Updated Birch Event 1 with colour coded photo labels.
– Updated Cedar Events 1,2,3 with colour coded photo labels.
– Updated Maple Event 1 with new mail item.
– Fixed issues in Maple Event where in some cases you couldn’t give the mail if you hadn’t already met the NPCs.
– Updated Maple Event 1 so you can’t keep the mail when finished.
– Cedar and Birch – Updated randomly placed floor tiles.
–
Controls/UI:
– Fixed some issues with mouse clicks.
– Added time out to mouse so it fades out when not being used.
– Added check so that mouse no longer effects keyboard interaction when it’s invisible.
– Added “R” button usage to scroll through tool options.
– Added highlight to items when in usage/pick up range.
– Map – changed player icon to flash.
– Map – Added Player’s Home icon.
– Updated controller options for tools.
– Help menu – added exit button.
– Help menu – Exiting now exits the menu too.
– Help screen – added mouse click to progress.
– Added ability to mouse click to pick up items.
Inventory/Tools:
– Totally overhauled player field of view for detecting items.
– Totally overhauled player holding system.
– Added more labels for holding including colour coding for when in range.
– Added fade out to label when holding so it’s not in the way for player screenshots etc.
– Added option to cycle through tool use options.
– Added cool down for tool usage.
– Added option to hold items directly from inventory menu.
– Moved all tool usage to player object and scripts.
– Added 4 new pot items and added them to Florist inventory.
– Added wilted and dead plant options.
– When carrying item, moved item above head so it displays at same level as the player rather than over the top of other objects.
– Added ability to “place” any item on the ground.
– Added ability to place items on plant stands.
– Fixed mouse issue in inventory where moving/placing an item selects the next item.
– Fixed crash on selling item.
– Added option to click the tree directly when cleaning.
– Fixed problem with opening menu during a cutscene would restart time.
Gardening:
– Added the ability to repot plants.
– Fully grown plants now produce cuttings every X days that you can harvest with the cutters.
– Moved most garden control to player object.
– Fixed planting not working on plant stands.
– Added new shovel item to dig out planted plants and reclaim your seedling/pots.
Saving:
– Removed option for sleep length to be dependant on time of day.
– Added option for short nap with separate text overlay
– Fixed nightly spawns and bank transfers happening during nap.
– Added crops separately to room persistence.
– -Adjusted timing of room persistence in save file.
Other:
– Announcement trailer released!
_______________________________________________________________________
Alpha 1.2.8
_______________________________________________________________________
General:
– Changed naming conventions for building events.
– Added clock timer to debug logs.
– Added check so when the window isn’t selected, the pause menu opens.
– Updated NB player pronoun choice to NBi.
– Added check to remove cutscene skip pointer when skipping scene.
Visual:
– Updated designs for church, real estate office, doctor.
– Added toilets to player rooms and hotel.
– Fixed some of the issues with the GUI not updating the hotbar placement.
NPCs:
– Added daily scheduling to NPCs (still needs some work.)
– Added path finding system for NPCs with obstacle avoidance.
– Added grids to all rooms.
– Added draft apartments for all NPCs (not accessible yet).
– Fixed bug with NPCs getting stuck on each other or the player.
– Added text prompt for when you try to call an NPC but don’t have their phone number.
– Added scheduling for FoP festival.
– Elle – minor dialogue change to first meeting.
–
Buildings:
– Added 3 new buildings to choose from at the beginning of the game.
– Added 3 new apartment levels to match building choice.
– Added 3 move in events to match new buildings.
– Added 3 new building events to match new buildings.
– Made lobby lifts, mail, noticeboard etc require you to live in that building.
–
Controls/UI:
– Added controller support (may only work on PC, Mac is a bit flakey with controllers in Gamemaker).
– Added mouse support to menus and UI (some areas still need work).
– Added some mouse support to the game world (some ares still need work).
– Pick up item now only requires 1 tap rather than holding.
– Added new mouse icon
– Added option to shift+tab backwards through hotbar items.
– Added more visual clicks to buttons.
– Map – Fixed subway toggle issues and added clickable sorting buttons.
– Map – Added location pointers to save file.
– Map – Updated incorrect placement of player indicator.
– Relationships – removed phone icon from unavailable NPCs.
– Building – added text and picture for new buildings.
– Character create – Fixed issue with keyboard recognising strokes and adding to player name even when closed.
Display:
– Fixes for various scaling issues to include more monitor sizes including ultra wide. (Mac)
– Fixed scaling issue on medium sized monitors that caused the centre points to be incorrect.
Tutorial days:
– Condensed code into 1 object and general fixes.
– Added prompts for new apartment options.
– Updated apartment rental scene with new buildings and better window image.
– Added grey overlay to rental scene.
– Swapped text pointers for camera pans.
– Moved the point that Ryan walks to the new window.
– Added checks to make sure multiple rentals aren’t possible along with not being able to exit the window until a choice is made.
– Fixed incorrect music playing on day 2 morning.
Quests:
– Updated meet the neighbours quests to be building dependant
– Added “Complete” notices to the end of private detective mini games.
– Fixed issues with noticeboard/recycling bin etc not showing icons in other buildings.
– Fixed quest complete not showing in noticeboard on some items.
Gardening:
– Fixed some issues with planting.
Mail:
– Added mail specific to apartments.
– Fixed flower background being off centered.
– Added gray background overlay.
Notifications:
– Added checks to relationship achievements to prevent multiples.
Saving:
– Made and updated save points in new beds so they can face any direction.
– Added player menu choices to save files.
Inventory:
– Fixed bug with infinite pots spawning.
– Fixed issue with closed shops still allowing purchases.
– Moved florin display to under inventory.
Other:
– A lot of work on the private wiki which will be updated to the public wiki soon.
_______________________________________________________________________
Alpha 1.2.7 Hot fixes – Windows – 10/12/21
_______________________________________________________________________
– Fixes for various scaling issues to include more monitor sizes including ultra wide.
(Mac will have these changes at the next update)
_______________________________________________________________________
Alpha 1.2.7
_______________________________________________________________________
General:
– Various dialogue fixes.
– Fixed issue with text boxes during cutscene.
Controls:
– Keyboard controls updated to work with new UI system.
– Changed keyboard controls in character creation to not require enter for input.
Display:
– Various fixes for different resolutions.
– Game and UI should now scale properly for most monitor sizes including 4k with the correct zoom.
– Updated achievement text to be wider.
Time:
– Changed clock to round to 5min increments.
– Fixed weekday display to be accurate to calendar dates.
UI and Menus:
– Replaced entire menu system with new phone app interface.
– Updated all menu options to work with new system.
– Updated the hotbar and UI to be all at the bottom of the screen. (This needs more work to make sure it doesn’t conflict in some areas of the game)
– Fixed Pink cutscene bars being uneven on some monitors.
Settings:
– Separated sound effects/music and added gradual controls.
– Added 2 font replacement options.
– Added dark/light text option.
– Added UI scaling option.
–
NPCS:
– Added frame work of new NPC pathfinding system. Changes not yet visible.
Other:
– Wiki – Added how to move save files.
_______________________________________________________________________
Alpha 1.2.6 Patch
_______________________________________________________________________
General:
– Various typos and minor text updates.
– Updated credits on website and in library.
– Updated all scripts again to remove variable use.
– Fixed various spacing collision issues including cinema cutout stand.
– Added interaction to Post Office, fixed chairs in Birch and hotel.
– Updated graphics for bookshop window, restaurant windows.
– Fixed text overrun in name and favourite food categories.
– Adjusted Garland Central opening hours to 24/7.
– Added various debugging scripts for testers.
– Updated incorrect season enum usages.
– Updated text to have stroke for readability.
– Added a check so that if recycling/shop/noticeboard are soft locked exiting the room should fix.
Controls:
– Changed run to be toggled with shift rather than requiring to be held down.
– Changed top hot keys to toggle inventory etc rather than requiring exit.
– Changed reset option to Shift + Delete.
– Changed Esc to also be back/exit control.
– Updated Keyboard graphics.
– Fixed issues in Man Hunt and Fishing mini games controls not registering correct speed.
Player:
– Fixed issue with player sprites tearing if input during forced movement.
– Moved NPC range check to player.
– Removed ability to sit when holding an item.
– Added mental health gain to recycling, noticeboard quest and talking to NPCs (second time per day).
– Added health boost to resting/sitting on a chair.
– Added check to require to be facing pop ups for the text to work.
– Fixed – arms displaying under pants in character creation
– Adjusted energy drain.
– Fixed – when you first meet someone, it points you downwards.
– Fixed – faster bobbing during cutscene.
– Fixed – still walking when opening the noticeboard etc.
– Added check so player isn’t visible on UI levels.
Inventory:
– Prevented items from moving during cutscenes and events.
– Prevented items from being picked up or used when inventory open.
– Fixed ability to drop “nothing” item from inventory and prevented items “nothing” being created with script.
– Changed hotbar so no selection is required for holding, x now gets you completely out of the menu.
– Added an overlay to hotbar to indicate if it’s in use or not and greyed out top tabs.
– Changed hotbed so that when 0 items left it forces deselect.
– Added “Hold” option to inventory mini menu.
– Fixed bug where if you dropped everything you could still be in the active hotbar.
– Fixed bug with selling too quickly causing an issue with notifications.
– Fixed mini menu being stuck when moving between menus
– Added check to prevent item pick up when achievement open.
– Updated inventory sub menu so if you only have 1 item left, drop 1 it from the menu, it deselects.
Tutorials:
– Added new explanation tv show on how to use items.
– Updated Hotel and Apt rental cutscenes so exiting early doesn’t soft lock.
– Updated ferris wheel reset on x to prevent it playing twice.
– Fixed Ramen shop not updating the opening hours until you go in/out of another room, preventing access.
– Fixed Sage giving wrong dialogue during bank scene.
– Updated Keyboard graphics.
– Updated trigger in intro to have 2sec wait before text
– Fixed – hotel scene change too quick for text.
– Added demo achievement.
– Fixed H stuttering the keyboard graphic.
– Fixed meeting León not triggering.
– Added text prompt to menu/char selection
NPCs and Dialogue:
– Partially fixed – random pixels around various NPCs.
– Updated how NPCs spawn to stop them spawning in weird places and added specific spawn points to all rooms.
– Fixed dialogue crashing because of * characters especially Leon.
– Prevented talking during cutscenes.
– Fixed León crash: text boxes will now exit if they can’t find the object rather than crashing.
– Fixed Leon’s first meeting not triggering.
– Updated April’s eye sprite to match portrait.
– Fixed issue where texting an NPC would change the real NPC’s portrait.
– Updated Haruka’s first meeting to provide a clue to Penny’s location.
– Fixed issue with Avery being stuck in the hardware store.
– Fixed issue where you could give quest items without talking.
– Added check to prevent gifting during cutscene.
– Fixed issue with ungating NPCs after event not registering.
Private Detective:
– Fixed Spawn issues for NPCs in Man Hunt.
– Fixed issue with Chloe’s event where if the criminal doesn’t run into you it freezes.
– Changed Man Hunt to be a 3 minute timer.
– Fixed issue with detective noticeboard not recognising you’ve already done a quest.
Gardening:
– Adjusted radius for crop planting to make it easier.
– Adjusted planting controls so they no longer empty your hands after item use.
– fixed crops not harvesting when dead.
– Fixed issue with new NPC spawns causing problems when planting.
Animals:
– Updated how birds spawn to stop them spawning in weird places.
Errands and quests:
– Updated how trash spawns so it doesn’t spawn in weird places.
– Fixed bug where you could deliver an errand item to an npc from the inventory
– Updated trash spawn numbers and forced a nightly garbage collection so it doesn’t pile up.
– Prevented recycling bin displaying both errand and first meeting icons.
– Prevented recycling bins outside lobbies from triggering first meetings.
– Fixed issue with noticeboard, recycling bin and mail not recognising you’ve already looked at them when loading in.
– Fixed issue when saving/loading mid quest that the icon doesn’t pop up.
– Changed text when giving quest items to “Deliver” not “give to indicate difference.
– Added “Meet every resident” quest.
Relationship/Building events:
– Fixed bug where you could enter the train station during Avery’s HE.
– CC BE 1: Fixed issue with not resetting itself.
– Adjusted cecile and Chloes event timelines to make them trigger earlier for more guidance.
– Prevented gifting during cutscenes that require interaction.
– Cecile’s event 1 – Fixed plants being bugged, moved Cecile back and adjusted talking radius.
– Fixed issue where items created for heart event weren’t destroyed
– Changed the cutscene exit cases to make sure they have already started.
– Fixed issue with cutscenes not triggering if you’ve already done one in that room.
– Fixed issues with placement in Hannah, Max and Quinn’s cutscenes.
– CC BE 1: Updated text instructions.
– Harper’s event: fixed star placement.
– CC BE 1: Changed to trigger a day earlier.
– CC BE 3: fixed white boxes not showing.
– Fixed camera sound during event causing crash.
Shops:
– Fixed issue of recycling bin not being able to select sell option.
– Fixed issue with Recycling bin not registering exit option.
– Prevented sitting and shop from being open at the same time eg. Ramen shop
– Added grey out to both buy/sell when X is selected.
– Removed dango from non-FoP shops.
– Added schedules to outdoor shops.
– Fixed – Pushing X in shop closing shop rather than submenu
Festivals:
– Fixed FoP dialogue not triggering.
– Prevented heart events triggering during festival.
– Updated Fishing sign and dialogue to correct price and fishing numbers.
– Updated music playing so it won’t stutter at festival
Save files:
– Fixed issue with save/load being called repeatedly with new controls.
– Fixed issue during save where it saved before all the health is updated etc so you’re perpetually at low health.
– Fixed issue when loading into bed with it trying to resave.
– Changed overnight so when going to sleep midnight- midday, you wake up same day at midday.
UI:
– Fixed general issues when selecting the X option in menu systems wouldn’t allow exit (some still require attention).
– Fixed issue with various menus being open while walking around and not exiting out correctly.
– Fixed sparkle sound playing over the top of itself eg. building event CC1.
– Prevented text and shop opening at the same time.
– Prevented menus and other range checks from clashing.
– Fixed Help window displaying under inventory and shop menus.
– Relationships tab – added phone and neighbour icons to NPCs
– Fixed achievements playing over the top of each other and added hands free.
– Fixed stars on achievements from playing under grey overlay.
– Fixed crash on doubled up notifications due to particles being destroyed.
– Added X to quit achievements
– Updated mini menu graphic.
– Added time of day graphics to hotbar.
– Added descriptions to map.
– Fixed crash on windowed mode.
– Added support for large monitors, image now scales appropriately.
– Added delay to achievements so they can’t be closed immediately.
– Updated window resize so it doesn’t crash on small monitor resizes and forces a minimum size of 960 x 540px.
– Updated all GUI pieces so they update when window is resized.
– Updated day cycle placement and fixed issue of it showing during cutscene.
– Added X to mail.
– Building tab – Edited About My Building text.
Sounds and music:
– Added camera sound effect to various cutscene events.
– Fixed issue with sound script getting stuck during cutscenes.
– Fixed text sound ignoring player’s music on/off choice.
– Added new night time music.
Other:
– Split build into Demo/Full versions.
– Released first trailer.
– Released Demo on itch.io
________
_______________________________________________________________________
Alpha 1.2.6 Release
_______________________________________________________________________
General:
– Removed references to depreciated array_length_1d.
– Fixed cinema opening time typo.
– Added Credits to the library.
– Adjusted radius of apartment window.
– Added name field to decoration items for future use.
– Added check for items to be active for future use.
– Added “Press X to skip” text to a few of the beginning cutscenes.
– Various typos and minor text updates.
– Added vending machine to CBD,
– Updated collisions around train tracks in Garland Central to provide more space.
– Fixed issues with shops not restocking
– Controls – Updated all controls and keyboard to be central checks.
– Controls – Changed interact/pickup/use to be single button control.
– Controls – Updated keyboard control image and many many small fixes of things which broke or needed tweaking due to change in controls.
– Pop ups – Updated to prevent text pop ups when holding items.
Visual:
– Update bushes at council/firestation.
– Building design updates: Ramen shop, antique shop sign, post office.
– Added grey focus screen before start of all games.
– Updated Maple, Pinewood, Birch lobbies with new objects.
– Added yellow pollen on trees.
– Fixed shadows on wisteria, shrine gate etc and made shadows streamlined and editable on individual objects.
– Added new animated title screen.
– Fixed incorrect display lines on policebox, random pixels on interior levels.
Player:
– Made it so the player can wiggle out if they are stuck inside a lamp/tree/decor/building collision object.
– Fixed double chin on right side view and missing pixels on top of head.
– Fixed bug that caused player walk speed to default back to normal when entering a new level during depression.
– Added sad emote to depression warning.
– Updated sitting to make sure you can’t do it when an NPC is in range of a chair.
– Adjusted energy drain levels and total health levels.
NPCs and Dialogue:
– Added 10+ emotes.
– Added FoP schedules.
– Added FoP dialogue choices.
– Rewrote dialogue picker to include festival days.
– Added ability to unlock texting NPCs to find their location.
– Retested all dialogue.
– Linked walking animation speed to speed during cutscenes.
– Sage first meeting – added screen shake.
– Added basic uniform for council workers
– Phone – added ability to text NPCs from menu with achievement unlock.
– Phone – added new dialogue box and portrait for phone conversations.
– Reworked relationship points and level names, switched grid to use enums.
– Updated relationship points in dialogue checks to match new numbers.
– Added items for heart events: laptop for Quinn, L/R chair for Ziggy.
– Fixed walk animations and movement, various bugs during cutscenes, forced movements etc fixed.
– Added relationship level up achievements.
– Chloe – Fixed random pixel on foot.
– Major crash fix – dialogue checker not selecting dialogue accurately because grids not saving in variables.
Heart events:
– Added first relationship event for all 22 NPCs.
– Added heart event achievements, relationship points etc.
– Updated heart events to have skip options and destroy on room end if not in progress.
– Changed heart events to spawn from controller.
– Added check to make only 1 event available at a time and unavailable during some quests.
– Fixed crash in Leon’s HE1
Tutorials:
– Updated placement of rental window images.
– Fixed hotbar stuttering on train ride, ferris wheel, CC move in and hotel.
– Ferris wheel and Ramen gated to turn away if time is wrong.
– Updated CC move in to include pot for new gardening system.
– Watering Can – Update text to reflect changes to gardening system.
– Updated Welcome quest reward to sapling.
– CC Move In – fixed Leon facing wrong directions.
Cedar Court:
– Event 3 added.
– Fixed Cecile/Player movement skipping during CC1.
Gardening:
– Changed gardening to require a pot and be available anywhere.
– Updated all gardening actions for new system.
– Added random chance of seedling when harvesting.
– Added ability to “Place” pots rather than dropping.
Animals:
– Fixed birds spawning only as sparrows in the West.
– Added Jubsey to spawn at the bar randomly.
– Added Jubsey and Lottie photos.
– Stopped ducks from “flying” away lol.
– Fixed – second page of animal photos blank.
Festivals:
– Added Festival of Petals on Spring 20 to calendar.
– Added Swan boat ride event to FoP including dialogue for all 22 NPCs.
– Added various kiosks (fishing game, swan ride, info), decorations, tree designs to FoP.
– Added weather event to FoP.
– Updated river and street tiles with FoP decorations.
– Added Fishing mini game.
– Added lighting for trees.
– Added exit cases to all the booths, gated workers etc.
– Added food shop outside of ramen place for event food.
Private Detective:
– Added intro cutscene with linked quest.
– Added Case File Filing Case menu system.
– Case: added Man Hunt mini game.
– Case: added Stake Out mini game.
– Case: added Gather Evidence daily quest.
– Linked PD quests to full quest system.
Mail:
– Added mail from Chloe inviting you to PD.
– Fixed welcome gift sending multiple times.
– Updated mail to display longer letters.
– Fixed mail not delivering on correct date.
– Added mail from Hannah to explain food/depression.
– Fixed mail icon reloading when game reopened.
– Added mail for FoP.
Errands and Quests:
– Added tracking for how many items you’ve collected in active quests.
– Added Gather Evidence Private detective quest to diary.
– Reworked quest page in diary to make room for private detective quests.
– Updated graffiti reward to be tied to number of trees and randomised number of trees.
– Recycling – Bin no longer requires holding the item and prioritises first meeting.
– Switched daily quests to show they have expired the next day in the diary. They will stay in the diary until the noticeboard is opened.
– Added “Meet Your Neighbours” quest to meet everyone in your building.
– Adjusted Animals quest text.
– Updated “no jobs yet” text to take into account new PD jobs.
– Fixed issued with daily quests paying right away into bank account.
Save files:
– Added PD data to saves.
Train:
– Fixed crash from trying to exit train before location set.
– Fixed fit out of bounds
Inventory:
– Moved item minus to script.
– Added item/crop/decor depth to item persistence.
– Bank – Fixed issue with being able to access funds before account opened.
– ATM – Fixed crash issue when using non-GNB arms.
– Added items: water bottle, fish tank,
– Moved description to be below title in inventory.
UI:
– Updated flowers in menu backgrounds.
– Reworked in menu display for daily quests to accomodate private detective quests.
– Updated mental health bar and relationship tab to show moonflowers.
– Relationship tab – Added better highlights to NPC head icons.
– Relationship tab – Updated NPC head icons.
– Relationship tab – Added relationship level name
– Relationship tab – Updated selection to automatically be on residents.
– Relationship tab – Fixed HE dots not colour changing
– Shops – Adjusted text overlaying shop staff to be a text bubble which adjusts to text display height.
– Shop – Shop no longer will open if item is in range to give you a chance to pick up the item.
Notifications:
– Changed to use enum references.
– Moved item notification to have log event and removed double log events.
– Added grey focus screen behind achievements.
– Added alarm to achievements so they don’t exit out immediately.
Music and Sound Effects:
– Added 2 arcade songs.
– Added 3 new songs for FoP.
– Added SFX – footsteps, sparkle, bubbles, camera shutter, scrubbing.
– Make sure all sounds only play when global audio on and not doubling up.
Other:
– Youtube channel launched and updated with 5 songs.
– Wiki – added a page explaining what is currently available.
– Website/Wiki – added accessibility options via plugin
– Added credits to the website.
– Updated landing page on blog.
– Funding with Film Victoria Announced.
——————————————-
Alpha 1.2.5 Patch
——————————————-
General:
– Fixed crash when you have the quest item but are not holding it and talk to the quest person.
– Fixed ATM taking/giving the wrong money amounts.
– Fixed getting transported to the train station at midnight every night.
– Fixed slipping under Pinewood bar edge.
– Fixed Ferris Wheel quest repeating.
– Fixed text running outside of textbook
– Made ramen quest available at 5pm.
– Added icons for plants that were missing.
——————————————-
Alpha 1.2.5
——————————————-
General:
– Put ATM in the mall.
– Upgraded files to GMS 2.3.
– Added some automatic switching modes for debugging.
– Non-Garland ATM now causes minor mental health.
– Fixed various typos.
– Fixed bug with pop up window not working.
– Fixed issue of player being sucked into text transition when facing wrong directions.
– Changed opening hours for Ramen shop.
– Added various new decorations: hydrant, benches, bins, new bike colours
– Fixed bonk sound passing through Garland Arch.
– Added ability to control Z index for better depth sorting.
– Added bubble tea shop.
– Updated transitions and fixed timing control.
– Fixed bug with pop up not showing.
– Removed sitting for downwards direction temporarily.
– Added trigger at university (not currently open).
– All scripts upgraded for GM2.3.
– Fixed crash during planting phases due to 2.3 upgrade.
– Fixed issue with notifications not sticking around long enough when there’s a textbook or cutscene.
Player:
– Added player passing out at 0 health.
– Added blue overlay and speed penalty when mental health bar empty.
– Energy drains fast if you have slept for 24hrs.
– Mental health drains if you haven’t slept in 36hrs.
– Fix hair being under shirt when diagonal walking.
– Fixed bug with using the letter K in name.
– Added option to not wear clothes.
– Fixed issue of accidentally giving away items to NPC by forcing player to hold nothing when a textbook is closed.
– Fixed low mental health notification on UI levels.
– Fixed player spawning without a shirt sometimes.
– Adjusted health decrease rate.
Inventory:
– Removed watering can in storage, put in food.
– Fixed bug when dropping “all” items resulted in only 1 item created in world.
– Fixed shopping submenu being under border of shop.
– Made shop inventory persistent and reset overnight.
– Fixed issue with map displaying background off to the side.
– Added grey out to world when menus open.
– Added Cleaning cloth tool.
– Added camera and cleaning cloth items to grocery shop inventory in case they are lost by accident.
– Added pet items to pet rescue shop.
– Fixed crash when storage has no items.
Weather/daycycle:
– Added sakura to tree options
– Added weather to Recycling/Uni area.
Visual:
– Moved the bottom of North level up so you can see the stairs better.
– Fixed bed being on top of player (issue from 2.3 upgrade).
– Fixed various collision issues including umbrella, lamp post, hydrant, school,
– Updated all transitions with better timing control.
– Added debug option to force display window size.
– Added shadow to ATM.
– Moved shadow math to script for everything except buildings for easier update.
– Added large tree size for relaxation check points.
– Fixed emotes being stuck on sometimes.
– Updated appearance of Boat shed, Town Hall and Fire Station
Relaxation Check Point:
– Added room to Cedar Court to sit and relax looking out window.
– Added seasonal graphics
– Added MP3 controller for music.
– Added mental health gain after use.
– Added notification on room exit.
NPCs/Dialogue:
– Updated all NPCs with new walking animation.
– Updated Jake’s shirt to match new graphics.
– Added dialogue for Jake when hotel rental is unavailable.
– Fixed issue of Leon/Cecile spawning inside lobby filing cabinets
– Fixed bug where all NPCs were using Leons likes/dislikes.
– Lottie now provides randomised life advice.
– Updated Ryan’s pants.
– Fixed NPCs not wandering properly.
– Changed April’s first meeting to be location specific.
– NPCs no longer pause animation fully when talking, they bob.
– Changed NPC arms to separate display so they work with new sprite system.
– NPCs now turn to face the player without relying on frame.
– NPCs now go about their business when a text box is open but freeze when menu open.
– Built dialogue testing script to preempt crashes and tested all current dialogue.
– Fixed Leon dialogue crash.
– Fixed Kirin using George’s dialogue.
– Removed penalty for giving NPCs “nothing”.
– Gated Oliver’s first meeting based on place.
– Updated Ziggy’s first meeting.
– Ryan’s first meeting after renting apartment now controls calendar display.
– Fixed bug with relationship grid being out of bounds.
– Fixed PC quest icon displaying during cutscenes.
– Fixed Sophie/Sage’s eyes.
Tutorial days:
– Added TV image during tv shows.
– Added white border to dotted lines in notebook display for clarity.
– Added Keys to Leon’s table.
– Fixed issue with sapling disappearing if you don’t pick up on day 1.
– Added animated scan line noise to tv.
– Fully reworked Apartment rental cutscene.
– Updated Realestate window so you can’t unrent your apartment later.
– Updated move in costs to reflect apartment value.
– Added Cleaning cloth gift to move in quest.
– Fixed wrong text displaying in hotter during first quests.
Quests:
– Fixed issue in Ferris Wheel quest that caused player to be visible on large screens.
– Fixed bug of only bread being used before day 10 quests.
– Player now must hold the item and give it during a quest.
– Fixed pop up text overriding giving npc items.
– Moved noticeboard items to grid.
– Fixed noticeboard display menu crashing.
– Recycling quest – now required to interact several times to clean trees.
– Can clean trees at any time using the cloth outside of the quests.
– Adjusted visibility of graffiti during cleaning process.
– Moved quest spawn to controller object.
– Fixed various small problems in first week cutscenes so they run smoothly.
– Added ability to follow NPC/player for use in later quests.
– Recycling and Graffiti quests now pay into your bank account and the money is transferred overnight.
– Updated bank account opening quest to reference quests.
– Fixed issue with welcome quests not sending reward mail right away.
– Updated welcome reward mail text and gift.
– Updated quests in diary to have scrolling.
– Tweaked daily errands display in diary to be cleaner.
– Changed quest name references to enums.
– Fixed Ramen and CC quests so they can’t trigger when you are already inside.
– Added pink bars that slide in and out to indicate cutscenes.
– Switched pausing etc to script for better control.
– Overhauled diary listing for quests, multi stage quests now accepted. Colour coded based on stage, iterated down the screen and scrollable.
– Done quests are marked off overnight and move to the bottom of the list.
– Noticeboard icon only displays when there are unseen daily quests.
– Finished second Cedar Court Quest and cutscenes
– Added colour coding to tasks in noticeboard and diary with “Done” icons.
Mail:
– Fixed crash when exiting mail if there isn’t an NPC in the room.
– Made old mail items greyed out.
– Added arrows to either side of open letter for UX.
– Fixed icon showing when no new mail.
– Removed mail prompt when exiting first day.
Animals:
– Fixed Ducks spawning at night instead of owls.
– Fixed bird spawn problems in Pinewood.
– Updated animal descriptions.
– Added achievement/quest to find all 8 animals.
UI:
– Fixed length of underline in pronouns.
– Changed Emote style to match icons.
– Added Ryan photos to calendar.
– Added Music to save file.
Sounds:
– Moved music to controller object.
– Added music during low mental health.
– Added sound effects for: Achievements, notifications, overnight
– Changed music for Ferris Wheel quest
– Added 6 new songs.
– Changed file type to OGG to save space and make proper loops.
–
Saving:
– Move room persistence to functions for more control.
– Fixed issue with quitting/loading causing random noticeboard changes.
– Fixed bug where dropping an item and loading would duplicate items.
– Fixed issue with persistence when there are no items to remember.
Other:
– Set up [email protected]
– Launched wiki with starter content.
– Fixed images on website so they aren’t small on mobile.
– In game credits approved.
– Set up game Discord: https://discord.gg/9RM9h7YsE
– Created Press Kit
– Added Press and Credits page to website.
– Started Tiktok.
– Added caching to website for speed
——————————————-
Alpha 1.2.4
——————————————-
General:
– Added more pop up text interaction to Maple Place and Pinewood Central Exterior levels.
– Edited spelling for consistency.
– Updated pop up text boxes to not display when carrying an item.
– Changed calendar to have 31, 28, 30, 30 days per month.
– Updated the weather to match new timetable.
– Added varied MP/HP amounts to all edible items.
– Added placeholder text for shops when they are not selling items.
– Added new levels: recycling centre, university.
– Added books about the buildings in the Library.
– Fixed issue of loading in bed on top of a save causing another save pop up.
– Fixed issue with time not changing on game load.
– Fixed crash on mail exit.
– Added vending machine to arcade.
– Added more lights to Maple Place and Temple.
– Added sound effect for money transactions.
– Added ATM items around town for access to bank account. Both Garland National Bank and Competitive Bank.
– Fixed crash when trying to save on title screen.
Visual:
– Changed overnight events to happen without visual change.
– Removed blue visual bug during first Cedar Court Event.
– Edited police station back wall sign so it’s visible when player is in front of desk.
– Moved flag in front of club so velvet rope is more visible.
– Updated exteriors for Post Office, Hotel, Central Station, Church, Temple, Maple Place.
– Added more snow to winter streets and updated river to match.
– Fixed bug with overnight text displaying at incorrect times.
– Added pier legs to dock.
– Fixed collision issues with fire truck, police box, justice centre, dentist, Chloe’s desk, cinema, park, duck pond.
– Fixed issue with Recycling plant not having lighting overlay.
– Updated market stalls to have “Closed” signs.
– Moved lamps and trees in Central Garland for better visuals.
Player Character:
– Made running drain health faster.
– Added ability to eat food items to regain physical health.
– Added visual queues for giving/eating/using items.
– Updated windows in player room.
– Updated character creation wording “neutral” pronouns to “NB”.
– Added the ability to sit on chairs in 3 directions with multiple locations.
– Fixed issue of hands being left up after gifting items.
– Fixed bug of being stuck holding items during cutscenes.
NPCs/Dialogue:
– Added visual to gift giving when in range of NPC.
– Added various levels of liked/disliked items and updated inventory to reflect.
– Added all NPCs gift giving dialogue specific to gift level.
– Added notification of gift levels. eg “Leon liked the cake”.
– Updated all NPC portraits.
– Updated Sage/Katie/Finn sprites to match new portraits.
– Added Lottie and Stephen’s portraits.
– Added random change of Lottie appearing at the Shine.
– Added Lottie ability to give gift based on offering quality.
– Changed Katie’s name to Elle and Emma’s name to Liv.
– Changed Liv’s first meeting to be location based.
– Fixed bug in relationships which marked every second NPC as not being able to to display first meeting event.
– Fixed issue with Chloe’s hair not displaying on diagonal walk.
– Partially reworked dialogue system to be more efficient.
– Added Leon friendship event 1.
Animals:
– Added sparrows, pigeons, seagulls, ravens, owls, ducks and squirrels.
– Added animal diary to collect photos of animals with pagination.
– Updated notebook with animal/todo icons.
– Added function to use camera to take photos of animals you find.
Gardening:
– Fixed planting visual getting stuck on when holding other items or in incorrect rooms.
– Switched crops to state machine for better control of future crops.
– Updated planting indicators to look nicer and added new text.
– Added 3 new kinds of plants.
– Changed seed item icons to plant cuttings.
– Added watering icon and sparkle icons.
Quests:
– Map quest – Updated dialogue so Sage gives a lunch suggestion.
– Ferris wheel ride – edited dialogue.
– Ramen dinner – Fixed bug where quitting early would lead to the player being stuck.
– Graffiti removal – Added visual label above head when in range of a cleanable tree.
– Moved quests to grid control.
– Added diary icon above NPC’s heads when daily quest is active.
– Added NPC’s face to noticeboard request.
– Fixed issue with loading where incorrect NPC was displayed in quest.
Minimap/Train travel:
– Fixed bug where player marker disappeared on map if indoors after train trip.
– Added more obvious highlights.
– Added gating to Subway travel so stations can have individual stops later in development.
– Train stops require player to face upwards to board.
– Changed the names of the stations to be more descriptive of the locations.
– Updated player indicator and compass on map.
– Added list of locations to map including scrolling and highlights.
– Added option to sort locations by name or area.
– Added option to fast scroll locations.
Inventory/Shopping:
– Added mini menu to shop to sell 1/sell all.
– Changed highlights to grey out options in shop interactions.
– Added mini menu in inventory to move/drop1/drop all.
– Added more obvious highlights to inventory.
– Removed unavailable inventory spaces.
– Fixed issue with not being able to talk to the sales clerk at the museum.
– Added money tab to shop separate to main UI.
– Added saved storage to fridge in player room.
– Fixed bug with “no free space” notification when purchasing items.
– Fixed bug with first purchase not being noted when shopping.
Tutorial days:
– Added more directional popups.
– Added compass for more directional help.
– Removed bug that allowed getting stuck holding a plant during the tutorial days.
– Adjusted placement of cutscene triggers.
– Fixed bug triggering ferris wheel cutscene on other levels.
– Updated gate text in antique shop.
– Added a scene in the hotel room where you can watch instructional shows on tv to provide beginning direction.
UI:
– Edited text on keyboard indicators to be more descriptive and added more colours.
– Changed beginning quest helper text to white to stand out.
– Added label above head when near the edge of a map to indicate ability to move to the next map.
– Notifications – removed notifications displaying over textboxes or each other and added delay so they cycle through.
– Notifications – Updated icon.
– Fixed leaves on hotter not greying out when inactive.
– Added calendar screen to relationship menu.
– Updated hotbar to include references to menu system shortcuts.
– Added better health bars including colour coding and sliding rather than jumping health.
– Added money indicator to GUI.
– Added notification icons to hotter when new quests available.
– Added interaction indication icons to recycling bin, noticeboard, realestate window etc.
– Added ability to skip Violet’s title credit.
– Moved notifications to top left of screen and changed the indicators so they don’t overlap.
– Added achievement pop up notifications.
– Added shake when bumping into trees.
– Added small weather icons to hotbar.
– Camera system completely overhauled to work on different monitor sizes.
– Pink bars removed other than in some cutscenes.
– Updated title screens, train screens, and all GUI to work with new camera and scale appropriate to different monitor sizes.
– Added mouse pointer back to windowed mode.
– Updated windowed mode to be able to be resize the window and update the GUI based on window size.
– Added icon to textbox during selection to highlight selection.
– Changed pick up button from spacebar to interact “E” key.
Other:
– Set up basic wiki, (to be launched once there’s enough content).
– Steam “Coming Soon” page live.
– Updated website with Steam Wishlist icon.
——————————————-
Alpha 1.2.3
——————————————-
General:
– Fixed bug causing time to be at double speed. 1 in game day = approx. 20min now.
– Fixed bug causing a time skip from 12am to 6:20am in some circumstances.
– Fixed issue with tile maps not being found on some levels.
– Switched all levels to non-persistent and implemented custom persistence system.
– Fixed issue with popup text boxes resetting too quickly.
– Added more popup text boxes around town.
– Removed conflict between popup text and NPC interaction.
– Various text and spelling errors fixed.
– Changed first playable day to be Day 1.
– Overhauled trigger system.
– Updated transition system.
– Changed Ramen Shop opening hours.
– Moved overnight events to 5am and on level start so they are invisible.
– Added overnight fade out and text.
– Switched from mouse to keyboard control in all areas.
Player Character:
– Overhauled character creation level.
– Fixed bugs with name/food displays.
– Added visual cursor to text input fields in character creation screen.
– Changed name field to be in focus on start up.
– Added visual highlighting during navigation and button click.
– Updated Left/Right walking sprite animation.
– Added and updated all player clothing and colour choices.
– Added sprites holding objects + clothing sprites
– Added random generator for character selection on game start.
– Fixed random firing of sprite update.
– Added more hair and outfit choices.
– Fixed issue with player able to exist outside of levels.
– Fixed issue where pressing enter would take you to train station during character creation.
– Swapped voice sound in player character.
– Changed text box to auto highlight in Character Creation screen and changed scroll order of boxes.
NPC/Dialogue:
– Fixed Kirin dialogue crash.
– Fixed Oliver dialogue endless loop.
– Fixed Dan dialogue crash.
– Fixed April dialogue order issue.
– Fixed Quinn dialogue crash.
– Added shadow to portraits.
– Added dialogue for Cedar Court residents when player is from a different building.
– Fixed issue with out of bounds grids on dialogue reset.
– Added NPC icon to menu when meeting on first day.
– Added more emotes and resized for visibility.
– Fixed emoticons not disappearing.
Train Travel:
– Added next stop sign to train.
– Added randomly spawning NPCs to train travel.
– Time gated train travel. The train doesn’t run between 2am-5am.
– Added ability to walk around during train travel.
– Replaced next stop sign in train with animation.
Inventory/Shops:
– Added item above player head when item is held.
– Fixed bug that caused menu shortcut keys to only work in ascending order.
– Added animation to Florin icon
– Changed hotbar selection and carrying items to keyboard control. Enter toggles carry, X exits, E uses item.
– Fixed bug when putting an item back onto itself causing crash.
– Fixed shop bug where your first interaction would buy/sell an item.
– Changed selling so that when you sell an item, it appears in that shop’s inventory.
– Added sale prices to item display during shop interaction.
– Added ability to give gifts to NPCs and fixed conflicts with quest system.
– Added exit button to inventory.
– Fixed issue with order of inventory items causing info to display out of order.
– Fixed issues with items being able to go into negatives.
– Added visual text to shop to display section including highlights.
– Fixed various issues with item display and selection.
– Swapped order of sell/buy/organise items.
– Fixed restaurant having nothing items visible.
– Fixed crash when selecting final shop or inventory item.
– Added visual queue in inventory to differentiate hot bar items.
– Give the player a sandwich and soda to start with.
Health/Mental Health System:
– Added physical/mental energy bars.
– Changed mental health to start the game low and be rejuvenated via intro quests.
– Changed health to decrease through the day.
– Added health to reset overnight.
Mail:
– Added mail system.
– Added bouncing mail icon.
– Added various types of mail sprites with read indicators.
– Added character portrait to mail.
– Added pagination to mail system.
– Added items to mail and paperclip graphic.
– Added reminder to check mail on first day.
– Added reward mail for completing welcome tasks.
Visual:
– Fixed overlapping shadow in restaurant counter, shrine, skatepark, playground, bookshop, place holder buildings, trees.
– Changed shadows in external area to be dynamic and update in realtime.
– Fixed major bug causing crashes with overnight shadow overlays.
– Tested animated mouth portraits and decided to place on hold.
– Added pop up to display suburb on entry with flower background.
– Fixed tree shadows display issue.
– Fixed Garland Central tree displaying twice.
– Made trees fade to transparent when you walk behind them.
– Fixed issue with treetops sitting high.
– Made day of the week label smaller so it doesn’t overlap the clock on Weds.
– Added temporary shadows to fences.
– Fixed issue with Haruka’s eye sprites.
– Upgraded pine tree sprites.
– Added sign posts, flags, outdoor plants, updated train station sign.
– Updated recycling box portrait.
– Fixed issue with bed top floating incorrectly.
– Fixed post office to look more like entry.
– Fixed fences displaying on top of trees in GC.
– Removed invisible barrier in MP Lobby and Ferris Wheel.
– Added lighting to Ferris Wheel.
– Fixed broken tiles in Dentist.
– Moved tree and lamp at Hotel for visual and access.
– Added signs for direction in early game.
Display:
– Added window mode – Note this is still in testing phase and doesn’t work on smaller screens.
– Added higher scaling options for up to 4k monitors.
– Removed adaptive scaling to solve spacing display issues until better solution found
– Added buffer to edges of fullscreen mode.
– Fixed lighting bug causing crashing.
– Fixed display issues with clock running off screen on some monitors.
Gardening:
– Fixed issued with crops not planting/harvesting.
– Added watering can item with action.
– Added wilting and death for plants.
– Added required daily watering for plants.
– Added animations for cutting/watering.
– Added harvesting options.
– Fixed issue where watering can is put away after each use.
– Overhauled crop system to require pots and give back pot after harvesting.
– Fixed issue with watering indicators always being on.
Noticeboard Quests:
– Fixed issue with graffiti only spawning in current suburb or not at all.
– Stopped rubbish items being destroyed overnight.
– Added further instructions to lobby noticeboard listings.
– Added time limit to listings.
– Fixed issue where items weren’t registering as being held in inventory.
– Updated reward amounts to ensure it’s never below item pricing.
– Fixed issue with playing being able to walk when noticeboard open.
– Switched errand items to be easier to complete for first 10 days.
– Switched errand items to display in menu on right side so there’s space for other quests.
Story Quests:
– Added 6 x Welcome to Garland quests and rewards.
– Fixed issues with quests triggering and being marked off as done.
– Added visual guide to GUI for first 2 day quests.
– Added health rejuvenated after ramen dinner quest.
– Gated first 2 days so player can’t enter buildings.
– Added additional checks to make sure player can’t skip ahead during 2 day tutorials.
– Added skip option to all cutscenes.
– Added notifications on the competition of tasks.
– Fixed issue with player facing wrong way during hotel cutscene.
– Fixed Ryan taking a long time to walk during the realestate quest and matched him to player location.
– Added requirements to heart events to have met the person and not be in the first few days.
– Added option for esc to skip all cutscenes or exit dialogue early.
Weather:
– Fixed issues with Autumn leaves/Spring petals floating too quickly.
– Weighted random weather choices better.
– Fixed issues with snow/leaves/petals re-starting on level entry.
– Fixed issue with weather systems following the player indoors.
– Tweaked number of weather particles per event.
UI:
– Added option to use Space/Enter/Left arrow key to interact during textbox sequences.
– Changed mouse control on inventory, menu items, noticeboard, shopping, hot bar, realestate office to keyboard control.
– Added exit button to UI areas.
– Removed custom mouse sprite and mouse display.
– Mini map – added place names and highlights to toggle through.
– Mini map – Adjusted text size.
– Mini map – changed player image to circle for visibility.
– Mini map – Removed subway lines that aren’t available yet.
– Apartment listings – added listings for each building.
– Moved audio control to settings menu.
– Fixed music starting before game start.
– Changed clock and hot bar inventory to grey out when unavailable.
– Added item picture to notification bar.
– Fixed issues with notifications doubling up.
– Changed exit button to X.
– Added keyboard controls screen.
– Added numbers to menu as visual indicators.
Save system:
– Items you leave around the place will now save. Find your save data in the file MiGSaveData.sav
– Load game button gives a notification if it doesn’t detect a save file.
– Fixed issue loading new clothing palettes.
– Added log information for game start with ate. version etc.
– Added tree status to save system.
– Fixed bugs with garden status not saving.
– Added CTR+S/L quick save and load options
– Added JSON save system for easier trouble shooting.
– Added new day title during fade out.
Other:
– Fixed website pictures to display on mobile
——————————————-
Alpha 1.2.2
——————————————-
– Fixed bug where interacting with items/room would cause crashing
– Fixed bug where at certain light levels, it would cause a crash if you collided with a shadow. The light effects are uglier now but will be fixed later.
– Updated sound on non-npc textboxes.
– Fixed crash on planting.
– Fixed errands so they are only from Cedar Court NPCs
– Updated Relationships menu so it displays icons correctly until first meeting.
– Fixed issue with shoes not being loaded from save.
– Fixed crash issue on riding train along with other train riding issues.
– Moved antiques store trigger to be smaller
– Lowered emoticons
——————————————-
Alpha 1.2.1
——————————————-
– Updated Character Creation screen so changes follow you into the game.
– Fixed bugs around bounding boxes displaying wrong text during First/Second Day tutorials.
– Fixed bugs around bounding boxes trapping you in your room on Second Day tutorial.
– Added specific dialogue for all NPCs for tutorial days so your first meetings will happen on the first player controlled day onwards.
– Fixed issue with hotter not displaying after game saved in bed.
– General stability fixes.
– Fixed visual glitch during diagonal walk in CC intro cutscene.
– Fixed issue when planting in the bedside table that caused a crash.
– Fixed ability to plant crops in un-plantable squares.
– Fixed general issues with holding items and crop planting.
– Removed ability to stay at the hotel a second night and added bounding boxes to prevent re-entry.
– Removed trigger for hotel cutscene on second day.
– Fixed issue with player name not saving.
– Fixed bug with noticeboard that caused save not to load.
– Fixed bug with player customisation not appearing when game loaded.
– Partially fixed character creation screen display issue where the character overlapped the text.
——————————————-
Alpha 1.2.0
——————————————-
– Released to private testers